treeplanter said:
Well i guess it is personnal preference but in my opinion d20 Conan is better thant 3.X wich is better than 4ed.
Why? Simply because in Conan even if it is the same system there is A LOT of emphasis on the world, place, culture, ect. to help you define your character. Also, supplement in Conan are not intended to bring new broken feat or skill or classes but detail kit, region, give hook for classes/races ect.
I think 3.X was a step backward in promoting the Roleplaying and 4ed just go further (The talking about role play in the book are very limited).
Also I think Conan d20 is by far less "crunching number" than 3.X. the fact there is no challenge rating and item magic is HUGE!
Can you roleplay with 4th? No doubt about it! You could roleplay playing chess if you want BUT chess DON'T promote roleplaying! You could still impersonate a pawn and roleplay!
Does 4th promote roleplaying? Not really. Does it make it a bad game? Not necesserly. An experienced gamer don't really need this roleplaying promotion. So he'll just pick the system he like the most. However it'll will clearly change the face of RPG, as MMORPG did
I know personnally, Conan totally revolutionned my vision of RPG. And it has nothing to do with the rules but it was the philosophy of the game and I know for sure I'm not alone in that situation.
So back on topic, I would never buy book for a new system, (specially if its 4ed i just hate it), because my book as now already have all I want for a perfect RPG setting!
Well, 3.x and 4e cannot bring much in terms of setting, since by default they should be usable with any fantasy setting, from FR to Dragonlance, Greyhawk, Eberron etc. So, comparing d20 Conan (born with a setting) with "core" 3.x or 4e is not fair nor correct.
Same goes for magic items: you are not expected to see lots of magic in the Hyborian Age. Hence the system scales differently. But try killing a D&D dragon with the d20 Conan rules!
RE: Challenge Ratings: the dynamics of adventuring are different than in D&D, and nowhere it is implied even in 3.x that the DM cannot overrule assigning XPs. I always did it with whatever version of D&D.
And 4e HUGELY simplified this aspect.
So, all your points are mostly metagaming aspects, they do not relate directly to the rules, which is the argument we are discussing. The "core" of the rules is the same, which is what "kills" d20 Conan and 3.x (and 4e) for me: feats, skills, overly tactical combat etc. I do not like how they work or are implemented.
That's also why I find really strange when people say that they love d20 Conan but not D&D 3.x, or that d20 Conan rules are "easier" :? ; they mix the "generic fantasy" feel of 3.x with the implied setting of d20 Conan. Comparing apples and oranges, really.
Finally, as others have pointed out, LOTS of d20 Conan supplements introduce (broken) feats, and classes etc. etc.
Anyway, happy gaming