Sutek said:
I think some of you D20 haters just have problems with "lot of options" and spend far too much energy trying to play with of all the pieces of the puzzle instead of concerning yourselves with the picture.
I'm not a D20 hater, as I've said repeatedly I like the system and have GMed long Star Wars and Conan campaigns using it.
However when compared to all the other systems that I run it is more complicated, I don't see that as a bad thing just a statement of fact.
Yes we could leave a lot of the options out, cut out AoOs, remove the attack manoeuvres, remove feats that affect combat and cut out the special attacks like trip.
That would certainly speed up the system no end. However at that point we're no longer playing D20 and end up with something far more akin to Pendragon or some other far simpler game.
You also end up nobbling certain class features and skills that depend on some of those rules to give any value. The complexities of the game are woven through from top to bottom and are not easy to unpick.
The reason that I chose D20 was that I wanted those options, details and complexity.
If I wanted really simple "move and attack" type combat then I would have picked some other system where I wouldn't need to tell my players "oh don't pick that feat, it's of no use because option X has been removed. No don't pick that skill either, it's real use is against option Y which we're not using so it might not be the best purchase."
The rules and options are just some extra add ons bolted on to a light system as some games will do, rather they're integrated from top to bottom as a whole and cohesive part of the system by some good design work.
I recommend D20 to people because it's tactical and full of options, though I will point out that that comes at a cost of time, both in and out of game, and speed.
I won't recommend D20 to someone who's looking for a light game, I'll point them towards Stormbringer, Pendragon or something.
Saying that "Conan D20 can be a great light game if you remove half of the rules from it" just isn't the way to go.
Saying "Conan D20 is a detailed game that takes some work but doesn't descend into table lookups and calculator based combat" is more accurate.
Boasting "Conan D20 is a great game that gives you loads of combat options and tactics to use and yet it still flows along at a good pace" seems to me to be the way to go.