In my thirty years or so of gaming, I've never encountered such a situation, where so many people thought the game engine didn't suit to the setting.
Now, i thought this was an odd quote, given the huge prevalence of system complaints throughout the hobby. But then, we plunge into bizarro world...
I never head of people wishing to change the system when playing Warhammer, Rifts or whatever... You only see this in D20.
:!: :!: :?: :shock: :shock:
RIFTS? You never heard of people wishing to change the system when playing RIFTS? Were you playing it in a space base on Pluto? Its one of the most complained about systems in history!
neither Chaosium, Ice, Palladium or White Wolf chose to abandon their game engine foe a new one. Never before a game system has been so much criticized (and not only on these forums!).
It gets worse... Chaosium has re-written its system over and over, ICE has (finally) abandoned TableMaster for the (even worse) HARP and White Wolf has also taken its base system and rewritten it... even worse. And this has been done among a steady volley of people pointing out the rather obvious fact that all these systems are rubbish. heck, its a measure of the degree to which the Conan system is loved that a full half of the people in this thread like it! Good luck getting that for pretty much any other.
My points are completely lost, I see (I would really like to understand what magic has to do with the complexity of the system...)
Nothing. I am pointing out what is actually wrong with the rather simple D20 system. And I've answered your points before. Character generation takes hours only if you are using all of the ten thousand splatbooks, and is actually very simple. The time is taken by the large number of options, not the difficulty of doing those things. As for creating NPCs... lets see how long it takes.
Attack +10, AC25, 1d8+6 damage 40 HPS. Spot/listen +6, Sense motive +2. Feats used: Power Attack, Cleave, Expertise, Improved Trip.
Bingo. About forty seconds.