I've got my copy now (very pleased) and I am a bit concerned that the spirit combat rules make it far too easy for a shaman to take out his opponents. Although only High Shamans can personaly force-discorporate enemies, every Shaman's fetch can do this so it's available as a tactic to every Shaman.
The effects are that the targets lose control of their body leaving them physically defenceless, so the effect is similar to the results of a madness spell, both can be resisted using Persistence, but consider that a Madness spell can also be defended against using Countermagic Shield, or a Shield runespell, etc. Also the effects of a Madness spell can be neutralised e.g. by Countermagic and similar spells. There are no comparable defences or counterspells against being forcibly discorporated, and there's no effective way to counteract the effect once it's been applied.
On the other hand, of course we want to have spirit combat be an important part of the game. I can see why the ability to force-discorporate enemies was made easy to facilitate having spirit combats, but I don't think the practical consequence of making them completely helpless physically have been properly thought through.
The source of the problem is requiring that all participants in a spirit combat must be discorporate. I don't really see why this restriction has been applied.
Simon Hibbs
The effects are that the targets lose control of their body leaving them physically defenceless, so the effect is similar to the results of a madness spell, both can be resisted using Persistence, but consider that a Madness spell can also be defended against using Countermagic Shield, or a Shield runespell, etc. Also the effects of a Madness spell can be neutralised e.g. by Countermagic and similar spells. There are no comparable defences or counterspells against being forcibly discorporated, and there's no effective way to counteract the effect once it's been applied.
On the other hand, of course we want to have spirit combat be an important part of the game. I can see why the ability to force-discorporate enemies was made easy to facilitate having spirit combats, but I don't think the practical consequence of making them completely helpless physically have been properly thought through.
The source of the problem is requiring that all participants in a spirit combat must be discorporate. I don't really see why this restriction has been applied.
Simon Hibbs