Right, been sort of reading, but I think I'll just start off as if no one else posted. Just to give something fresh.
For me, in my view doubling armour values would make game sessions more about high damage weaponry then close combat as the winning tool. Though if the universe you use has barely any weaponry that could inflict high levels of damage, it would likely lead to a more challenging close combat.
In my view, the values as they are, are fairly close to what the armours are designed for in real life. At least the armours that are current and those that have come and gone. x1.5 would lead to a game somewhere between the two.
Reading a certain post i believe you are likely to run a normal campaign.
Though here's a good few questions, a usefull guide on should I, or should I not change something. Hope it helps, some if put more specific to this whilst others can be changed to be ore general.
1) Do I want to make combat a challenge and something to be avoided.
2) Have I tested the rules before hand and after in the typical situations my likely players are likely to face.
3) What do my players want, something dangerous, challenging or down right scary.
4) Is the change simple enough to remember of the top of my head, or easily jogged from a few little notes.
5) How does the change effect the rules and thus any gameplay (very easily reviewed if tested before and after)
6) Is there another way to sort a problem, even if my first idea does not sort it out. And is the problem more specific to something in particular and not something in general
Not sure what else I can put at the moment. (just added 6)
For me, in my view doubling armour values would make game sessions more about high damage weaponry then close combat as the winning tool. Though if the universe you use has barely any weaponry that could inflict high levels of damage, it would likely lead to a more challenging close combat.
In my view, the values as they are, are fairly close to what the armours are designed for in real life. At least the armours that are current and those that have come and gone. x1.5 would lead to a game somewhere between the two.
Reading a certain post i believe you are likely to run a normal campaign.
Though here's a good few questions, a usefull guide on should I, or should I not change something. Hope it helps, some if put more specific to this whilst others can be changed to be ore general.
1) Do I want to make combat a challenge and something to be avoided.
2) Have I tested the rules before hand and after in the typical situations my likely players are likely to face.
3) What do my players want, something dangerous, challenging or down right scary.
4) Is the change simple enough to remember of the top of my head, or easily jogged from a few little notes.
5) How does the change effect the rules and thus any gameplay (very easily reviewed if tested before and after)
6) Is there another way to sort a problem, even if my first idea does not sort it out. And is the problem more specific to something in particular and not something in general
Not sure what else I can put at the moment. (just added 6)