soltakss said:CharlieMonster said:Power = majical limitations
INT = Spelling!
or DEX=Typing
No spelling error here, this is how I type light hearted majic. ; )
soltakss said:CharlieMonster said:Power = majical limitations
INT = Spelling!
or DEX=Typing
simonh said:algauble said:Everytime you need a skill check, pick the most appropriate* stat, as well.
Roll vs. the skill on your d100 and simultaneously roll a d20 vs. the stat.
If you get under both, you get a special success.
If you get under stat but not skill, you get a marginal result.
If you get under skill but not stat, you get a regular success.
Nice in principle, but it means that characters with say a stat of 15 will critical three quarters of the time that they succeed, which seems rather high.
You could use the plain stat as the percentage you roll under to get a crit. This would be more in line with the odds of a crit under the current system, but doesn't scale at all as characters improve their skills.
simonh said:That makes sense too. For example, yuo could roll apropriate skill, and if you make the roll divide the number you rolled by ten, that the temporary, instant bonus you get to you're stat for that contest.
e.g. Two characters are arm wrestling. Art has STR 13, Bruce has STR 10. The GM rules that the appropriate skill is Athletics: Brute Force. Art rolls 62, which is over his skill of 45% so no bonus. Art rolls 22% which is under his skill of 37%, but the 2 point bonus raises his STR to 12, which isn't enough to win the contest.
algauble said:simonh said:algauble said:Everytime you need a skill check, pick the most appropriate* stat, as well.
Roll vs. the skill on your d100 and simultaneously roll a d20 vs. the stat.
If you get under both, you get a special success.
If you get under stat but not skill, you get a marginal result.
If you get under skill but not stat, you get a regular success.
Nice in principle, but it means that characters with say a stat of 15 will critical three quarters of the time that they succeed, which seems rather high.
You could use the plain stat as the percentage you roll under to get a crit. This would be more in line with the odds of a crit under the current system, but doesn't scale at all as characters improve their skills.
You've hit on precisely what I don't like about my own idea. The way I was thinking of working around this, was by considering the stat success + skill success not a critical, but a special, allowing for critical as an even higher level of success (probably with rolled doubles on the skill roll determining a critical, or maybe rolled double on either the skill roll or the skill and stat roll, but that's probably getting way too fiddly), but you're definitely correct that it makes the influence of a high stat disproportionate to what we're used to here.
Mugen's idea has quite a bit of merit as well. Consider arm wrestling, the contest _should_ go to the higher strength, except _maybe_ with the possibility of skill or random factor swaying the contest to the contrary.
What about some sort of degree of success system?
Roll under stat, 1 success
Roll under skill, 2 successes
Roll any doubles, +1 success each if under skill/stat (so if you rolled a 3 on the d20 and on both of the d100's d10s, that would be +2 successes; roll 3 on any two of the three, +1 success)
Total Successes:
1 - marginal success
2 - regular success
3 - special success
4 - critical success
5 - super critical
Am I getting too unrecognizably far from the MRQ/BRP core here, or just too complicated??
Skipper said:...
Now this is an idea I can really sink my teeth into. Magnificent. I hope you don't mind if I steal it. I'm going to start on it right after I get back from lunch.
Osentalka said:The stats are good for ROLEPLAYING too.
They don´t have to be used with other game rules.
The stats may affect other game rules, but for me they are like Loz said:
Stat x 3, 4 or 5 can be used in a lot of ways.
For instance:
The Athletics skill means for me how good you are in using your STR to do a task, even when you are not soooo strong.
STR means that you may get the task done even if you don´t have a high Athletics skill... use brute force.
Sometimes it is not good to take a game sytem word for word, or use each game stat in the way the game system describes it, but to use your imagination, common sense, and roleplay a situation, without number crunching.
Only my 2 cents
Cheers
Osentalka