Due to previous encounters with other posters on this board that have nothing good to say about OGL, Conan, or Robert E Howard's writing (which begs the question, what the hell are those posters doing on this board?) I'm opening this thread up as a positive option for any of these subjects.
First, OGL Conan has worked well for my gaming group and I. The "fluff" in the Mongoose books is near pitch-perfect if we ignore a couple of 2e regional books. Vincent Darlage has penned some great supplements that really breathe life into the dangerous regions in the Hyborian Age. I've been running my campaign in an episodic fashion, much like Howard wrote of Conan's wanderings. As such the PCs have been getting quite the tour of the Thurian continent. They started in Turan as mercenaries (Coming of Hanuman), had 3 adventures in Zamora (Black Stones of Kovag-re, Tower of the Elephant, Dark Dens of Iniquity), fled to Corinthia (Lurking Terror of Nahab), had several excursions in Nemedia (The Pit Where Mad Things Drum, Horror in Numalia), saved the kingdom of Ophir (adapted an old TSR Conan module based on Robert Jordan's Conan Triumphant), dealt with corrupt priests in Tarantia (Heretics of Tarantia) and are now pushing back the Pictish hordes (Defending the West).
The tactical combat options that OGL provide mean every encounter plays differently from those before it. Recently I ran an encounter in the Pictish Wilderness where the PCs path was blocked by the decaying corpse of a "dragon." The corpse blocked access to a rickety bridge that stretched across a gorge. The stench of the decaying beast resulted in Fortitude saves needed to be made whenever a PC got close to the dead creature. One of the PCs scaled the dead critter to get a view of what lay beyond. That's when the parasite attacked. Tentacles burst out of the decaying dragon and grabbed Xacksmith. It then attempted to hurl him over the side of the gorge, but the Hyrkanian made his Reflex save (stunningly so, he rolled a nat 20 and his mods are nothing to sneeze at) and managed to keep himself from tumbling over. The Cimmerian barbarian, Cuana scaled a tree and leapt to Xacksmith's side where the two warriors attempted to slay the beast. On the other side of the decaying dragon the Aesir barbarian Tullweim used his bardiche to clear the path to the parasite. The Stygian sorcerer Dhak fired arrows into it and the battle from their side was literally in the belly of a dead beast. We use a tactical map for our encounters and I've had a lot of success using e-adventure tiles as visual aids. They're cheaper than the maps WotC and Paizo make, plus I can open them up in Photoshop and really customize it to fit my encounter needs.
One of the things I absolutely love about the Conan game is the diversity of locales to adventure in. The melting pot of cultures and environments means the PCs are always encountering something new. They'd gotten bored with the Hyborian kingdoms so we moved the campaign to the Pictish wilderness. From there we'll likely move to the Western Ocean with some pirating adventures. At some point they'll be in Stygia and then the Black Kingdoms. The regional source books that are out for this game provide so much great detail of these exotic locales. One thing that helps me convey just how alien the cultures are to the PCs is music. I start every game session with a recap of what happened before with the opening music of Basil Poulderis' Conan the Barbarian score. The music from both the Age of Conan game as well as the Conan single-player video game and Conan the Dark Axe game have served me well. The Gladiator soundtrack has provided a couple of choice tracks to my game as well as the 300 score (I can forgive electric guitars in the middle of combat
). The God of War scores also work well for setting a mood in the Hyborian Age.
I don't really use miniatures in my game, preferring tokens as an easier, cheaper, and less time-consuming option. What I've done in the past is model my tokens after the ones that came in the Shadizar and Messantia boxed sets. I'll pull an image into Photoshop and add a circular frame around it. Then I'll print out a sheet of the tokens and use a 1" circular punch to cut the tokens out. I used to buy wooden circles from Hobby Lobby to mount the tokens onto but one of my players recently bought me some metal discs that are slimmer and have a better heft to them. Storage of these tokens is a snap. I've bought a bead box from Wal-mart and am able to fit all my critters into it so far.
Finally, there's the stories that drew me in in the first place. I'm not a fan of pastiches, preferring REH's compelling words to any others in the sword & sorcery genre. My all-time favorite is "Hour of the Dragon," though some recent design/layout work I've been doing has led me to place "Red Nails" higher in my appreciation of Conan stories. I really dig the growth we see of Conan as a character from his earliest adventures to his last. He starts of with none of the burdens of civilizations rules. A strong sword is all Conan thought he needed in the beginning, and he did pretty well with just that to start. But in stories like "Red Nails" he's faced with a creature that his sword can't cleave. He looks at his surroundings and Macgyver's up a spear that he laces with poison from the Apples of Derketo. I love it when the PCs in my game use this kind of thinking to defeat their opponents as well and reward them with Fate Points or extra XP when a clever solution is formulated.
So how about all you out there? What methods work best for your games? What REH stories get your creative juices flowing the most? How do you run your campaigns? Episodic or as a continual story ala "Trial of Blood"?
First, OGL Conan has worked well for my gaming group and I. The "fluff" in the Mongoose books is near pitch-perfect if we ignore a couple of 2e regional books. Vincent Darlage has penned some great supplements that really breathe life into the dangerous regions in the Hyborian Age. I've been running my campaign in an episodic fashion, much like Howard wrote of Conan's wanderings. As such the PCs have been getting quite the tour of the Thurian continent. They started in Turan as mercenaries (Coming of Hanuman), had 3 adventures in Zamora (Black Stones of Kovag-re, Tower of the Elephant, Dark Dens of Iniquity), fled to Corinthia (Lurking Terror of Nahab), had several excursions in Nemedia (The Pit Where Mad Things Drum, Horror in Numalia), saved the kingdom of Ophir (adapted an old TSR Conan module based on Robert Jordan's Conan Triumphant), dealt with corrupt priests in Tarantia (Heretics of Tarantia) and are now pushing back the Pictish hordes (Defending the West).
The tactical combat options that OGL provide mean every encounter plays differently from those before it. Recently I ran an encounter in the Pictish Wilderness where the PCs path was blocked by the decaying corpse of a "dragon." The corpse blocked access to a rickety bridge that stretched across a gorge. The stench of the decaying beast resulted in Fortitude saves needed to be made whenever a PC got close to the dead creature. One of the PCs scaled the dead critter to get a view of what lay beyond. That's when the parasite attacked. Tentacles burst out of the decaying dragon and grabbed Xacksmith. It then attempted to hurl him over the side of the gorge, but the Hyrkanian made his Reflex save (stunningly so, he rolled a nat 20 and his mods are nothing to sneeze at) and managed to keep himself from tumbling over. The Cimmerian barbarian, Cuana scaled a tree and leapt to Xacksmith's side where the two warriors attempted to slay the beast. On the other side of the decaying dragon the Aesir barbarian Tullweim used his bardiche to clear the path to the parasite. The Stygian sorcerer Dhak fired arrows into it and the battle from their side was literally in the belly of a dead beast. We use a tactical map for our encounters and I've had a lot of success using e-adventure tiles as visual aids. They're cheaper than the maps WotC and Paizo make, plus I can open them up in Photoshop and really customize it to fit my encounter needs.
One of the things I absolutely love about the Conan game is the diversity of locales to adventure in. The melting pot of cultures and environments means the PCs are always encountering something new. They'd gotten bored with the Hyborian kingdoms so we moved the campaign to the Pictish wilderness. From there we'll likely move to the Western Ocean with some pirating adventures. At some point they'll be in Stygia and then the Black Kingdoms. The regional source books that are out for this game provide so much great detail of these exotic locales. One thing that helps me convey just how alien the cultures are to the PCs is music. I start every game session with a recap of what happened before with the opening music of Basil Poulderis' Conan the Barbarian score. The music from both the Age of Conan game as well as the Conan single-player video game and Conan the Dark Axe game have served me well. The Gladiator soundtrack has provided a couple of choice tracks to my game as well as the 300 score (I can forgive electric guitars in the middle of combat

I don't really use miniatures in my game, preferring tokens as an easier, cheaper, and less time-consuming option. What I've done in the past is model my tokens after the ones that came in the Shadizar and Messantia boxed sets. I'll pull an image into Photoshop and add a circular frame around it. Then I'll print out a sheet of the tokens and use a 1" circular punch to cut the tokens out. I used to buy wooden circles from Hobby Lobby to mount the tokens onto but one of my players recently bought me some metal discs that are slimmer and have a better heft to them. Storage of these tokens is a snap. I've bought a bead box from Wal-mart and am able to fit all my critters into it so far.
Finally, there's the stories that drew me in in the first place. I'm not a fan of pastiches, preferring REH's compelling words to any others in the sword & sorcery genre. My all-time favorite is "Hour of the Dragon," though some recent design/layout work I've been doing has led me to place "Red Nails" higher in my appreciation of Conan stories. I really dig the growth we see of Conan as a character from his earliest adventures to his last. He starts of with none of the burdens of civilizations rules. A strong sword is all Conan thought he needed in the beginning, and he did pretty well with just that to start. But in stories like "Red Nails" he's faced with a creature that his sword can't cleave. He looks at his surroundings and Macgyver's up a spear that he laces with poison from the Apples of Derketo. I love it when the PCs in my game use this kind of thinking to defeat their opponents as well and reward them with Fate Points or extra XP when a clever solution is formulated.
So how about all you out there? What methods work best for your games? What REH stories get your creative juices flowing the most? How do you run your campaigns? Episodic or as a continual story ala "Trial of Blood"?