godsgopher
Mongoose
I think the core element here remains that Raiders, as light warships are still vastly over priced for there performance. I think specifically the problem is that most of the Fading Suns materials was directly translated into the 3rd Edition Call to Arms system. This seems to have worked for many ships but as Rick pointed out those shields soak up all low level fire.
Essentially shields operate on a curve, a little firepower is meaningless, a moderate amount and shields are effective but not unbreakable, but against a lot of firepower their practically non-existent. One of several reasons a single Dreadnought against a small fleet isn't such a hot idea.
Now the issue with the raiders is that they are currently operating in the "Meaningless" firepower category. Now before someone chooses to remind me they can combine firepower with other ships. Let me point out that a single raider at 60 points can not hurt a single Scout worth 50 points which the is "supposed" to be the Raiders chief prey, and the entire point of there existence. In fact it would take 180 points of raiders to equal the average frigate. The Decados Raider is the worst, as it can not even boast of speed and maneuverability, naturally enough as this is a deliberate design flaw of the Decados.
I also feel raiders are a little to beefy defense wise, giving them three shields seems to make the just as solidly built as frigates. I think shield 2 with hull 4 is the better approach, then they (with a firepower upgrade, see previous posts) would be hard hitting, but have a glass jaw.
Other wise, they need to be at MOST 40 points each, after all they come in blisters of six, and I don't even want the two that came in the fleet box.
Essentially shields operate on a curve, a little firepower is meaningless, a moderate amount and shields are effective but not unbreakable, but against a lot of firepower their practically non-existent. One of several reasons a single Dreadnought against a small fleet isn't such a hot idea.
Now the issue with the raiders is that they are currently operating in the "Meaningless" firepower category. Now before someone chooses to remind me they can combine firepower with other ships. Let me point out that a single raider at 60 points can not hurt a single Scout worth 50 points which the is "supposed" to be the Raiders chief prey, and the entire point of there existence. In fact it would take 180 points of raiders to equal the average frigate. The Decados Raider is the worst, as it can not even boast of speed and maneuverability, naturally enough as this is a deliberate design flaw of the Decados.
I also feel raiders are a little to beefy defense wise, giving them three shields seems to make the just as solidly built as frigates. I think shield 2 with hull 4 is the better approach, then they (with a firepower upgrade, see previous posts) would be hard hitting, but have a glass jaw.
Other wise, they need to be at MOST 40 points each, after all they come in blisters of six, and I don't even want the two that came in the fleet box.