Please read my OP in this thread 1st: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=48084
What do astrogators do?
As we know from jump shadows and precipitating out of J-space when coming within 100D of a large enough mass, jump space corrosponds to our space. This requires "line of sight" calculations from jump entry point to exit point to ensure no intervening bodies exist onlong the "flight path". In addition, the anti-matter distibution in J-space isn't 100% uniform. It appears to be influenced by the presence and movment of masses in our space. This is important as the Hydrogen interacts with the anti-matter, through the J-bubble energy barrier, to produce energy that directs and helps propel the ship through J-space. So, variations in the density can effect time in jump (see J-time variable) and vector (see jump accuracy results). There is also local variablility in the "thickness" of space between the two "sides" (see my 1st thread above). This variablility is caused by the ripple effect on space itself by the local system planet's rotation and movement through space. http://www.space.com/11570-nasa-gravity-probe-einstein-theory-relativity.html This effects the of power adjustment and configuration of the Jump bubble that the J-Drive needs to create when the ship enters Jump space. So, the astrogator, using the computer, takes all known, somewhat known & best guess data (local space conditions, destination system data, space along "flight path" & anti-matter density in J-space) to create a jump plot.
Because of the above, the Astrogator can sustitute skill level In Physics or, (if YTU supports, Astro-physics) in place of the EDU characteristic bonus, to the skill roll mod. (specific, relevant education being more valuable than general EDU in this case). In MTU, one must have an EDU of 8+ to train as an Astrogator.
Even though the Astrogator check is a go, no go, roll (modified 8 or better or no usable calc), the degree of success (effect) does modify the Engineers skill check. Here's how; The the two tasks ARE "chained". Use the Task Chain DM's. N.B. There is never a negative effect DM from the Astrogation check.
As per the rules, astrogation calculations can be done ahead of time. This is because the data as to where the ship will be, when, and where all the relevant masses in space will be, can be known. There are two somewhat unknown variables. The precise local space conditions as effected by the local "ripple" effect at time of jump (see space.com link above) and, variability of anti-matter distribution in J-space along the entire route.
There IS a way to refine the final "effect" of the astrogation check based on local space conditions. The use of a Densitometer sensor, once the ship is at the jump point, adds 2 to the final effect value.
This modifier is NOT added to the roll to determine success (8+ calc) but is added to the result to determine effect value. Example: After DM's, the Astrogator's check total is 9. (succesful Jump calc) To this is added 2 for a total of 11 (Average Success) and a +1 to the Task Chain DM that the Jump Engineer adds to his roll. If the Astrogator's check is <8, it is a no go and, the Densitometer doesn't help.
Densitometers are only sensitive enough to detect these slight variations in space out to 1/100th of a light second (3000km). This figure is important, as you will see later.
So, the Astrogator generates the "what" & "when" data. Now, the Jump Engineer takes that and figures out the "how", vis-a-vis the Jump Drive operation.
Based on the Astro's calculations & data, the Engineer programs the exact amount of energy, the shape and field strength of the "bubble", how fast the energy is released from the Jump capacitors and at what rate the Hydrogen is introduced to form the "bubble". After that is done, the computer adds in the non-variable data of the J-Drive model, ship hull size & shape. The J-Drive Engineer then pushes the "Go" button. There is no turning back.
Multi-ship coordinated jumps:
In order to perform this action, three things are needed that are not required for a normal jump.
1: Densitometer in command ship.
2: Additional s/w for Astorgation calc pgm. used by the "Fleet Astrogator".
3: Add on Jump Drive s/w used by the "Fleet J-Engineer" and the other ships.
This s/w doesn't increase the computer size needed on any of the ships.
Procedure:
The Fleet Astrogator, while calculating the jump, issues fleet placement positioning orders within a radius of 3000km from the command ship. (see Densitometer range limitations above). All participating ships must be within this spherical area.
The Astrogator passes completed calcs to Fleet Engineer who does all calcs except for final, non-variable data (see above) and sends this data to other ship's J-Drive Engineers, along with the exact Jump Drive engagement time.
The other ship J-Drive Engineer's enter the calculated data and add in their ship's non-variable data and input the predetermined time (to the mili-second). When the time arrives, the J-Drive s/w automatically activates the drive.
For better or worse, all the ships use the Fleet Astrogator's & Engineer's skill check results. They jump as one ship.
What do astrogators do?
As we know from jump shadows and precipitating out of J-space when coming within 100D of a large enough mass, jump space corrosponds to our space. This requires "line of sight" calculations from jump entry point to exit point to ensure no intervening bodies exist onlong the "flight path". In addition, the anti-matter distibution in J-space isn't 100% uniform. It appears to be influenced by the presence and movment of masses in our space. This is important as the Hydrogen interacts with the anti-matter, through the J-bubble energy barrier, to produce energy that directs and helps propel the ship through J-space. So, variations in the density can effect time in jump (see J-time variable) and vector (see jump accuracy results). There is also local variablility in the "thickness" of space between the two "sides" (see my 1st thread above). This variablility is caused by the ripple effect on space itself by the local system planet's rotation and movement through space. http://www.space.com/11570-nasa-gravity-probe-einstein-theory-relativity.html This effects the of power adjustment and configuration of the Jump bubble that the J-Drive needs to create when the ship enters Jump space. So, the astrogator, using the computer, takes all known, somewhat known & best guess data (local space conditions, destination system data, space along "flight path" & anti-matter density in J-space) to create a jump plot.
Because of the above, the Astrogator can sustitute skill level In Physics or, (if YTU supports, Astro-physics) in place of the EDU characteristic bonus, to the skill roll mod. (specific, relevant education being more valuable than general EDU in this case). In MTU, one must have an EDU of 8+ to train as an Astrogator.
Even though the Astrogator check is a go, no go, roll (modified 8 or better or no usable calc), the degree of success (effect) does modify the Engineers skill check. Here's how; The the two tasks ARE "chained". Use the Task Chain DM's. N.B. There is never a negative effect DM from the Astrogation check.
As per the rules, astrogation calculations can be done ahead of time. This is because the data as to where the ship will be, when, and where all the relevant masses in space will be, can be known. There are two somewhat unknown variables. The precise local space conditions as effected by the local "ripple" effect at time of jump (see space.com link above) and, variability of anti-matter distribution in J-space along the entire route.
There IS a way to refine the final "effect" of the astrogation check based on local space conditions. The use of a Densitometer sensor, once the ship is at the jump point, adds 2 to the final effect value.
This modifier is NOT added to the roll to determine success (8+ calc) but is added to the result to determine effect value. Example: After DM's, the Astrogator's check total is 9. (succesful Jump calc) To this is added 2 for a total of 11 (Average Success) and a +1 to the Task Chain DM that the Jump Engineer adds to his roll. If the Astrogator's check is <8, it is a no go and, the Densitometer doesn't help.
Densitometers are only sensitive enough to detect these slight variations in space out to 1/100th of a light second (3000km). This figure is important, as you will see later.
So, the Astrogator generates the "what" & "when" data. Now, the Jump Engineer takes that and figures out the "how", vis-a-vis the Jump Drive operation.
Based on the Astro's calculations & data, the Engineer programs the exact amount of energy, the shape and field strength of the "bubble", how fast the energy is released from the Jump capacitors and at what rate the Hydrogen is introduced to form the "bubble". After that is done, the computer adds in the non-variable data of the J-Drive model, ship hull size & shape. The J-Drive Engineer then pushes the "Go" button. There is no turning back.
Multi-ship coordinated jumps:
In order to perform this action, three things are needed that are not required for a normal jump.
1: Densitometer in command ship.
2: Additional s/w for Astorgation calc pgm. used by the "Fleet Astrogator".
3: Add on Jump Drive s/w used by the "Fleet J-Engineer" and the other ships.
This s/w doesn't increase the computer size needed on any of the ships.
Procedure:
The Fleet Astrogator, while calculating the jump, issues fleet placement positioning orders within a radius of 3000km from the command ship. (see Densitometer range limitations above). All participating ships must be within this spherical area.
The Astrogator passes completed calcs to Fleet Engineer who does all calcs except for final, non-variable data (see above) and sends this data to other ship's J-Drive Engineers, along with the exact Jump Drive engagement time.
The other ship J-Drive Engineer's enter the calculated data and add in their ship's non-variable data and input the predetermined time (to the mili-second). When the time arrives, the J-Drive s/w automatically activates the drive.
For better or worse, all the ships use the Fleet Astrogator's & Engineer's skill check results. They jump as one ship.