Things like reliability are best represented by scenario specific rules rather than as core rules (otherwise there would need to be an almost unmanageable host of special rules, for example the ineffectiveness of US torpedoes early in the war, German mechanical reliabilty for some of their main propulsion systems, Mutsu blowing up every few games of her ow accord, South Dakota's electrical system shutting down and cripling the ship when the main guns fired and everyone's radar failing as soon as it was needed!). Its an interestng aspect to bring out in campaigns but not really all that well suited for "pick up" except as another way of levelling forces.
btw the operational level campaign rules have been sent to S&P so may make an appearance in the next few months (fingers crossed!)
btw the operational level campaign rules have been sent to S&P so may make an appearance in the next few months (fingers crossed!)