dyssnowman
Mongoose
These are some of the changes that I had compiled from the thread about one of the playtests. I can not guarntee that this is still accurate, but at least it will give an idea some of the changes in game terms.
Fire Zone: Allocated to nearest models first, but some weapons can bypass this - a Javelin can pick out models of Size 3 or higher, for example. Sniper rifles, if a Ready action is taken, can pick out any model.
Cover: Target and Kill are both +2 against shooting only. In close combat, the models in cover can react in-between an enemy moving to engage them and rolling CC dice.
Suppression: If every model in a unit is allocated a damage die (ie they are all caught in a Fire Zone) during a single Shoot action, the unit is then considered Suppressed. This means that it loses its next action and may only move as a reaction. Most bugs are immune to suppression except, of course, the brain.
Reactions: Each unit is now limited to one reaction per turn. In addition, all models in a unit can now act if an enemy model completes an action within 10" of any model in the unit.
Artillery: There are new deviation rules (no details yet...).
Shatter point: This is a special victory condition that only applies to the basic rules sheet. The main rulebook will have a revised engagement system as well as specific scenarios.
So how's that for answers and rumors, combatdroid?
As for the change to the platoon stucture, I had not thought about it, but it does make sense give the way that the units are being released. I had seen in Battlefield: Evo that command squads provide an additional action (like the brain bug's co-ordinate ability), so perhaps something similar will be done with SST. Pure speculation, but it seems like a possibility.
Fire Zone: Allocated to nearest models first, but some weapons can bypass this - a Javelin can pick out models of Size 3 or higher, for example. Sniper rifles, if a Ready action is taken, can pick out any model.
Cover: Target and Kill are both +2 against shooting only. In close combat, the models in cover can react in-between an enemy moving to engage them and rolling CC dice.
Suppression: If every model in a unit is allocated a damage die (ie they are all caught in a Fire Zone) during a single Shoot action, the unit is then considered Suppressed. This means that it loses its next action and may only move as a reaction. Most bugs are immune to suppression except, of course, the brain.
Reactions: Each unit is now limited to one reaction per turn. In addition, all models in a unit can now act if an enemy model completes an action within 10" of any model in the unit.
Artillery: There are new deviation rules (no details yet...).
Shatter point: This is a special victory condition that only applies to the basic rules sheet. The main rulebook will have a revised engagement system as well as specific scenarios.
So how's that for answers and rumors, combatdroid?

As for the change to the platoon stucture, I had not thought about it, but it does make sense give the way that the units are being released. I had seen in Battlefield: Evo that command squads provide an additional action (like the brain bug's co-ordinate ability), so perhaps something similar will be done with SST. Pure speculation, but it seems like a possibility.