rgrove0172
Mongoose
Ive only begun to become somewhat comfortable with the d20 rules so Ive hesitated to tinker too much with the core rules system, saving most of my comments on this forum for matters of roleplaying style, GMing etc.
After 6 months of regular play however Im having trouble accepting one element of the rules. - Weapon proficiency.
In short, I dont think the rules as written make any real sense at all.
Separating weapon familiarization and skill in the way outlined in the rules seems absract to the extreme and Im still searching for the basis behind it.
A character can be proficient with a Yuetshi Knife but be completely unfamilar when handling a Poignard?
A guy can have wielded a hatchet all his life but have trouble with an axe?
A scimitar wielding warrior cant pick up a Saber and use it effectively?
Everyone, including a sheltered scholar, has automatic proficiency in archery and can throw a javeling effectively?
Everyone is born with innate training in the use of a sling and throwing a knife?
I get the idea that the designers sought to destinguish the various categories by the amount of training needed to use the weapons therein but lumping them all together is rediculous, at least in my opinion.
Im considering dropping the whole (simple, martial, exotic) distinction and breaking weapons down into more logical categories.
Knives
Light Blades
Heavy Blades
Axes
Clubs & Maces
Spears
Polearms
Bows
Crossbows
etc.
Adding in proficiency in alternate uses such as "Throwing weapons" and "Two Handed Use" and the like.
Then allowing beginning characters a choice of 3 or 4 or so, based on class, and permitting additional picks when they level up. (And have reflected the necessary exposure and training in the game)
Some of my players as an example -
Aesir Barbarian - Knives, Axes, Heavy Swords, Two-Handed - added Throwing Weapons at 3rd level.
Aquilonian Noble - Knives, Light Swords, Lances - added Bows at 2nd Level.
What do you guys think. Am I missing something in the interpretation of the original rules or is there room for something like this?
I also just considered separating the various types of weapons within each listed proficiency category, so as to use as much of the original rule as possible.
After 6 months of regular play however Im having trouble accepting one element of the rules. - Weapon proficiency.
In short, I dont think the rules as written make any real sense at all.
Separating weapon familiarization and skill in the way outlined in the rules seems absract to the extreme and Im still searching for the basis behind it.
A character can be proficient with a Yuetshi Knife but be completely unfamilar when handling a Poignard?
A guy can have wielded a hatchet all his life but have trouble with an axe?
A scimitar wielding warrior cant pick up a Saber and use it effectively?
Everyone, including a sheltered scholar, has automatic proficiency in archery and can throw a javeling effectively?
Everyone is born with innate training in the use of a sling and throwing a knife?
I get the idea that the designers sought to destinguish the various categories by the amount of training needed to use the weapons therein but lumping them all together is rediculous, at least in my opinion.
Im considering dropping the whole (simple, martial, exotic) distinction and breaking weapons down into more logical categories.
Knives
Light Blades
Heavy Blades
Axes
Clubs & Maces
Spears
Polearms
Bows
Crossbows
etc.
Adding in proficiency in alternate uses such as "Throwing weapons" and "Two Handed Use" and the like.
Then allowing beginning characters a choice of 3 or 4 or so, based on class, and permitting additional picks when they level up. (And have reflected the necessary exposure and training in the game)
Some of my players as an example -
Aesir Barbarian - Knives, Axes, Heavy Swords, Two-Handed - added Throwing Weapons at 3rd level.
Aquilonian Noble - Knives, Light Swords, Lances - added Bows at 2nd Level.
What do you guys think. Am I missing something in the interpretation of the original rules or is there room for something like this?
I also just considered separating the various types of weapons within each listed proficiency category, so as to use as much of the original rule as possible.