Weakest race?

What race is the weakest overall in ACTA?

  • A. Raiders

    Votes: 0 0.0%
  • B. Pak'ma'ra

    Votes: 0 0.0%
  • C. Drazi

    Votes: 0 0.0%
  • D. Abbai

    Votes: 0 0.0%
  • E. Brakiri

    Votes: 0 0.0%
  • F. Other (please specify)

    Votes: 0 0.0%

  • Total voters
    0
And swarms always win. More hitpoints, more damage output, more chances of cristicals. Thats's the problem with inbalanced ships under the FAP system.
 
Marathons were getting shifted? What were they doing that close to the enemy.

We've talked before on the boards about the issues here... he shouldn't be getting range on the first turn ever, for every three tiracas that fire he should get two crits (hardly huge amounts, and far less if you have interceptors), and take any races swarms and you'll do just fine.

Shadow scout has a lot of other things going for it.

As has been stated elsewhere, the play balance approach used where two ships below the pl being equal two 110% roughly of the firepower/defense of any ship broke the pl system completely. Gaining 10% bonus every time you bought down a pl as well as a sink just made doing anything but buying down silly. (note you can buy ONE big ship usually in 5 point or higher games if you buy down with the rest.)

Shifter comments are interesting... as I it's usually hard to move a ship out of arc with one... BS issues showing here more than most.

Ripple
 
I didn't see the game, only the AAR. The Brivoki had 2 Longe Range Targeting Refits, 1 on 1 of the Beams and the other on 1 of the Gravtic Shifter. The scenario was Carrier Clash and from what I was told the EA player was trying to run past the flank and got caught. I believe the Abbai Player had enought time to move the Brivoki over to cover that flank and hit 2 Marathons with the Shifters and turned them to the outside. With them so close to the table edge, I think the nesxt turn they would have moved off the table edge.

I am just glad he is switching to Minbari to at least give the rest of us a chance! He never did get a game in against the ISA, which from the comments I have seen would have been the best game.

tschuma
 
tschuma said:
With them so close to the table edge, I think the nesxt turn they would have moved off the table edge.

As long as they could use special actions, they could've used "All Stop" and then "All Stop and Pivot" on the following turn.

Also, I'm not convinced that it is "cricket" (or legal even) to apply a long range targeting refit to a Gravitic Shifter since it has no AD to lose.

Regards,

Dave
 
tschuma said:
I am just glad he is switching to Minbari to at least give the rest of us a chance! He never did get a game in against the ISA, which from the comments I have seen would have been the best game.

tschuma

MInbari - hmm giving you a chance - they either win big or loose big (on the luck of the stealth rolls) and if they build up xp in campaigns then the re-rolls on stealth rolls can be horrible

Shadows work very well against them :) Bless them :D
 
tschuma said:
I agree that the swarm is an issue, but those damn ships are still tough to kill at this time. IF you compare them to a Shadow Scout at Raid level, at the start of firing, they are just as good, and if you us the tactic that he uses of pulling them out and regenerating, they are just as good. and at PAtrol level to boot! Even the Skirmish level ships are better than the Shadow Scout.

Our Abbai player only fileds the Bimuth only in larger games. He didn;t even take a Lakara in his fleet, that's how bad that one is.

Fix the FAP and Critical hit table and I would be happy.

tschuma
I agree with the general point people are making about swarms (such as above) but the Abbai have particularly good Patrol and Skirmish ships, it's just that their Raid and to a lesser degree their Battle PL ships suck. In any game at Raid and below however, they are just as competative as any other race (even if both sides take "swarms").
 
ATN082268 said:
<Snip Post>

<<pak'ma'ra:

It's not initiative so much as CQ, which makes critical repairs annoying. But, redundant systems makes them tough, plasma webs make them efficient swarm-killers, and as noted plasma torpedos are just harsh. The porfatis is a very tasty bomber as well, quite capable of pummelling a mid-weight ship in packs without coming anywhere near AF range. The pak'ma'ra have a bit of a blind spot for well-armoured, interceptor equipped opponents, but then so do the vree and you're never going to see them on this list!>>

I had a question about the Pak'ma'ra: How many ships in a squadron are necessary to use the Plasma Web ability? Thanks.

Sincerely,

Andrew Norris


2, however I have found that 3 ship squadrons work better.


Dave
 
Davesaint said:
ATN082268 said:
<Snip Post>

<<pak'ma'ra:

It's not initiative so much as CQ, which makes critical repairs annoying. But, redundant systems makes them tough, plasma webs make them efficient swarm-killers, and as noted plasma torpedos are just harsh. The porfatis is a very tasty bomber as well, quite capable of pummelling a mid-weight ship in packs without coming anywhere near AF range. The pak'ma'ra have a bit of a blind spot for well-armoured, interceptor equipped opponents, but then so do the vree and you're never going to see them on this list!>>

I had a question about the Pak'ma'ra: How many ships in a squadron are necessary to use the Plasma Web ability? Thanks.

Sincerely,

Andrew Norris


2, however I have found that 3 ship squadrons work better.


Dave

I appreciate it as I never know when I might use them :)

Sincerely,

Andrew Norris
 
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