WBH extended profiles for Spinward Marches

ResslynHalvik

Cosmic Mongoose
Naive question 127 in an ever growing series...

Do we have (canon) expanded system profiles (ie, using the World Builder's Handbook) for every system in the Spinward Marches?
 
The only book detailing systems to come out after the WBH is The Borderland.

There are some extended details there but not full blown WBH extended system profile.
 
Thanks. I guess I was more wondering whether there's an online resource that has them. I'd like to derive the GWP and.do some.sums on economics
 
Oh oh oh - they appear (in the text) in the system profiles in the wiki, AND on the summary pages. I am such a muppet.

Apologies all round, and especially to @MasterGwydion who actually showed me the page they are on a few weeks ago 🤦🏻‍♂️
 
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Oh oh oh - they appear (in the text) in the system profiles in the wiki, AND on the summary pages. I am such a muppet.

Apologies all round, and especially to @MasterGwydion who actually showed me the page they are on a few weeks ago 🤦🏻‍♂️

For an excellent way of building your own quickly. Almost all the things out of WBH right at your fingertips.
 
Oh oh oh - they appear (in the text) in the system profiles in the wiki, AND on the summary pages. I am such a muppet.

Apologies all round, and especially to @MasterGwydion who actually showed me the page they are on a few weeks ago 🤦🏻‍♂️
I believe the UWP system's data on Traveller Map and Traveller Wiki are all generated by T5 rules. While I see Mongoose credits on those sites, I don't see the WBH in any of the credits, at all.
 
I believe the UWP system's data on Traveller Map and Traveller Wiki are all generated by T5 rules. While I see Mongoose credits on those sites, I don't see the WBH in any of the credits, at all.
Yeah, I use the Traveller Map system generator sometimes for convenience, and it is definitely T5. The autogenerate has the advantage of making insta-maps, and it goes straight off the partial data in Traveller wiki which is very convenient. But it also raises some problems, such as world temp calculations being crazy, and high population and low tech popping up in places they don't belong on secondary planets. There seem to be a LOT of larger terrestrial worlds compared to WBH, in which these don't pop up so much. It generates a text describing any world you map (LLM AI?), which sometimes kinda works, and sometimes not at all, but it is a useful feature to get inspiration if you're short on ideas at the moment. IMO, the WBH produces more realistic seeming results which also fit into my game's needs better. I've gotten a feel for both, though and so I use the one that tends to generate the kind of system I need at the moment. If I need a world map, but also a realistic solar system, sometimes I'll mix and match.
 
The data there does seem to include WBH elements such as importance, GWP etc though
I don't have T5, so someone who uses it can maybe comment, but it is my impression that WBH took some inspiration from some T5 aspects, which also helps as it makes the Traveller Map more easily usable. Could also be that both borrow from the same earlier publication too - Consult the Ancient Scrolls! Regardless of its origin, though, I find it useful input for coming up with a setting.
 
The data there does seem to include WBH elements such as importance, GWP etc though
Those elements are a part of T5 - although T5's generation procedures are different and generate different distributions. If I'm not mistaken, there are also some differences in nuance between the two systems. (Gier mentioned these issues - admittedly, somewhat offhandedly so it's easy to overlook - in his WBH.)
 
I think I've got myself a bit confused here, probably because I only know [Classic] Traveller and Mongoose 2e, and everything else is a bit of alphabet soup for me! So, this table was generated using T5 - is there a particular T5 book I need to buy to decode the column headings?
 
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Yeah, I use the Traveller Map system generator sometimes for convenience, … But it also raises some problems, such as world temp calculations being crazy,
Yeah it has a tendency to do things like garden worlds which are hundreds of Celsius (not Kelvin) at the equator and tech level 3.
 
I think I've got myself a bit confused here, probably because I only know [Classic] Traveller and Mongoose 2e, and everything else is a bit of alphabet soup for me! So, this table was generated using T5 - is there a particular T5 book I need to buy to decode the column headings?
I've never looked at the T5 stuff, but have been able to figure out what it means using the WBH - at least the things that I use. So I think you don't need T5.
 
Starports in Traveller include both ports and shipyards, and Mora is high population planet. There'll be a high port as big as a city, plus many large downports. If you think, how many employees work at all the ports and shipyards of Earth, it'd be a pretty big number. For Mora, it'll be a lot bigger, I imagine.
 
Only A and B starports have yards for civilian use, type A can build civilian starships and smallcraft, type B can only build spaceships and smallcraft.

T5 has a colur illustration of part of Regina highport, there are several Tigress class BBs stuck to a spur like barnacles, the thing is huge, hundreds if not thousands of times the size of a BB.
 
Terra predates the Third Imperium, as an important interstellar hub.

And gets (re)integrated, during the course of it's existence.

Off hand, I don't know if any of the other planets, and/or celestial bodies in the system, have enough traffic to maintain separate starports.
 
That's because Traveller spends approximately 0 effort on describing the infrastructure of space and, in most cases, chooses simplicity for the players over any sort of sensible structures.

I am pretty sure the only reason Terra has 3 starports is to make Invasion Earth more interesting. :P
 
And some planets, like Terra, have multiple starport locations each with their own staff.
Probably this is the case for lots of high population planets. Look at the politics of any airport expansion - it is often easier to build capacity by building a new facility than to get the permission and buy the land you need. Plus, you might as well land closer to your destination and any high pop planet will have lots of potential destinations.
 
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