alex_greene
Guest
Okay. So, RQ engine, check. Systems, check. Chargen, check.
Setting.
H'mm, setting ...
The phrase "... from the ground up" suddenly acquires a whole new meaning.
It's not RuneQuest, so you don't have to worry about acquiring and learning Runes. It's not RuneQuest, so adventures don't have to be quests.
You can design your own, complete, setting, systems, concepts entirely new to the game - or indeed any fantasy game. You can set scales for magic-rich, magic-average, magic-starved, heroic, High, Low, Comedic and even Mature Fantasy.
You can set the eras to anything you like, too. Primordial (analogues of the early Neolithic), Early Civilised (analogues of the Greco - Roman, early Persian, early Dynastic Egyptian, Babylonian, early Dynastic Chinese eras), Middle Civilised (Renaissance), Modern ... Future, Far Future ... Alternate Timeline ... Anthropomorphic Fantasy (talking animals ...)
The Wayfarer engine has massive, massive potential. Discuss.
Setting.
H'mm, setting ...
The phrase "... from the ground up" suddenly acquires a whole new meaning.
It's not RuneQuest, so you don't have to worry about acquiring and learning Runes. It's not RuneQuest, so adventures don't have to be quests.
You can design your own, complete, setting, systems, concepts entirely new to the game - or indeed any fantasy game. You can set scales for magic-rich, magic-average, magic-starved, heroic, High, Low, Comedic and even Mature Fantasy.
You can set the eras to anything you like, too. Primordial (analogues of the early Neolithic), Early Civilised (analogues of the Greco - Roman, early Persian, early Dynastic Egyptian, Babylonian, early Dynastic Chinese eras), Middle Civilised (Renaissance), Modern ... Future, Far Future ... Alternate Timeline ... Anthropomorphic Fantasy (talking animals ...)
The Wayfarer engine has massive, massive potential. Discuss.