(WaW) Crew Weapon

Wolfhound

Mongoose
Item 1
From another thread

Possibly for a future Player's Guide update.

Currently as presented, the crew are Immovable and thus cannot React in any way (Can't Move and since they're unarmed, can't Shoot). It needs a minor clarification that it is the gun housing itself that is Immovable, not the crew.

Item 2
Tangentially related to that, we need official and better clarifications on how the "Crew Weapon" special rule works for purposes of killing off the crew members (i.e. "If you fail to kill the gunner first, but instead kill crew members, then the weapon effectively has Hits/X but what if you kill the gunner first?"). What exactly does "at least one crew member" mean once crew start getting killed? How is a "Crew Weapon" different from, say, an MMG team, Mortar Team, or Bazooka team that has a "loader" and only one "gunner" but does not have the "Crew Weapon" special rule?

Note that if this works exactly the same as LMG, MMG, Mortar, etc. weapons (i.e. "Kill the guy with the weapon first, then the entire weapon is out of commission and the other dude(s) are just regular troops"), then the Crew Weapon special rule is effectively redundant text, and the completely unarmed 88 and Nebelwerfer crews are hosed.
 
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