I'm about to get started on assembling 3 boxes of WASP Troopers. I've got a 1000pt force in mind. Basically it is designed as a small platoon with two symmetrical strike teams each led by an NCO and with a LT overseeing the operation. Or an easy way to get all 15 WASP troopers on the table for a small game. :wink:
"The Hornets"
Lieutenant with one plasma munition @150pts
2 NCO's each w/ trench sweeper upgrade @125pts each
2 Squads of 6 each w/2 Hel Flamer upgrades @300pts each
One concern is that after converting 4 Hel Flamer WASP troopers from weapons leftover from plastic MI that somehow my "Classic Rules" force might somehow not be allowed Hel Flamers in the new rules.
I've never used WASP troopers in a game, but I'd like to take this small force out on a trial run after they've been completed and painted. One tactic would be using the Hover/18" to move in and out with the Hel Flamers, kinda like being the love children of Hopper Bugs and FireFrys.
Anyone else use WASP Troopers here? Anyone know how they might be handled in the new rules? Any other comments?
"The Hornets"
Lieutenant with one plasma munition @150pts
2 NCO's each w/ trench sweeper upgrade @125pts each
2 Squads of 6 each w/2 Hel Flamer upgrades @300pts each
One concern is that after converting 4 Hel Flamer WASP troopers from weapons leftover from plastic MI that somehow my "Classic Rules" force might somehow not be allowed Hel Flamers in the new rules.
I've never used WASP troopers in a game, but I'd like to take this small force out on a trial run after they've been completed and painted. One tactic would be using the Hover/18" to move in and out with the Hel Flamers, kinda like being the love children of Hopper Bugs and FireFrys.
Anyone else use WASP Troopers here? Anyone know how they might be handled in the new rules? Any other comments?