Right. I've made some ham-fisted attempts at putting together ship stats for some more of the Centauri ships. (although if Tolwyn's done his, it'd be good to see the original versions.)
One thing I was going to recommend; Rename and Re-stat the Heavy plasma cannons to Ion cannons - such that ships in this era carry a mixture of Ion Cannons and Light Ion cannons (I always dislike a fleet having a 'light' weapon when they don't have a 'normal' or 'heavy' version of the weapon, or else the classification makes no sense!).
I also cut off the interceptors, so that the Kendari - which does double duty as Corvan and Maximus - is a valuable ship, and have put in some variants - the Balcirax and Fallena for the Balciron (a more dedicated gunship and a light troopship/carrier respectively), Kasta for the Celerian (swapping forward ion cannons for a fighter wing), and Valtor for the Optine (a Secundus-style refit with Ion cannons replacing the assault lasers).
I'll do a bit of formatting work on them, and post them up.
As far as Centauri/Orieni fleets go, we can fiddle a bit but it's not hard as the imagination is done for us.
Background really doesn't need touching; WOTCR is a work of art in that respect.
The other fleets that might be worth touching on are the Drazi and Abbai both of whom the Centauri fought at some point. In the case of the Drazi I'd be tempted to go with a three-ship set:
Starhawk - Sunhawk predecessor, no beam weapon, just particle blasters.
Flamehawk - Solarhawk spiritual predecessor - a slow-loading boresight heavy plasma cannon for heavy wrecking work
and the most flexible but politically troublesome!
Lancehawk - a Starhawk packing an Orieni Laser Lance - the capture of one of which started the whole shooting match off....
Obviously some early variant of Jumphawk, Eyehawk and possible Guardhawk might be needed. For the sake of simplicity I might ignore fighters; with the entire fleet being fast gunships they seem out of place.
I've no idea for the 20th century abbai. Defensive principles, certainly, but is it too early for shields? Hyach had interceptors in this period so those are a possibility. Particle Arrays are a likely weapon...not necessarily quadded up, though, and the combat laser is a bit of a no-no.
Plasma cannon? seems a bit un-pacifistic...
Anyway, other than those, the most important thing we can work out are some scenarios. Suggestions on a postcard.
1) Obvious starting scenario - House Kasto (we need 'house fleet' rules. I like the double-up crippled/skeleton crewed stat, naff CQ, naff initiative for increased numbers, but haven't heard anyone else's opinion) versus a dDrazi raider base, with a lancehawk amongst the fleet. Centauri aim to "stand down and prepare to be boarded!", or board, the ship, Drazi to escape off the centauri table edge (the centauri are between them and the jump gate. If it gets killed, then normal victory points apply for the raider base, and the rest of the raider fleet, to determine the winner.
What other bits of the WOTCR would make for good scenarios? Orieni assault on Drakh world is one, maybe. Go with default drakh fleet.
One thing I was going to recommend; Rename and Re-stat the Heavy plasma cannons to Ion cannons - such that ships in this era carry a mixture of Ion Cannons and Light Ion cannons (I always dislike a fleet having a 'light' weapon when they don't have a 'normal' or 'heavy' version of the weapon, or else the classification makes no sense!).
I also cut off the interceptors, so that the Kendari - which does double duty as Corvan and Maximus - is a valuable ship, and have put in some variants - the Balcirax and Fallena for the Balciron (a more dedicated gunship and a light troopship/carrier respectively), Kasta for the Celerian (swapping forward ion cannons for a fighter wing), and Valtor for the Optine (a Secundus-style refit with Ion cannons replacing the assault lasers).
I'll do a bit of formatting work on them, and post them up.
As far as Centauri/Orieni fleets go, we can fiddle a bit but it's not hard as the imagination is done for us.
Background really doesn't need touching; WOTCR is a work of art in that respect.
The other fleets that might be worth touching on are the Drazi and Abbai both of whom the Centauri fought at some point. In the case of the Drazi I'd be tempted to go with a three-ship set:
Starhawk - Sunhawk predecessor, no beam weapon, just particle blasters.
Flamehawk - Solarhawk spiritual predecessor - a slow-loading boresight heavy plasma cannon for heavy wrecking work
and the most flexible but politically troublesome!
Lancehawk - a Starhawk packing an Orieni Laser Lance - the capture of one of which started the whole shooting match off....
Obviously some early variant of Jumphawk, Eyehawk and possible Guardhawk might be needed. For the sake of simplicity I might ignore fighters; with the entire fleet being fast gunships they seem out of place.
I've no idea for the 20th century abbai. Defensive principles, certainly, but is it too early for shields? Hyach had interceptors in this period so those are a possibility. Particle Arrays are a likely weapon...not necessarily quadded up, though, and the combat laser is a bit of a no-no.
Plasma cannon? seems a bit un-pacifistic...
Anyway, other than those, the most important thing we can work out are some scenarios. Suggestions on a postcard.
1) Obvious starting scenario - House Kasto (we need 'house fleet' rules. I like the double-up crippled/skeleton crewed stat, naff CQ, naff initiative for increased numbers, but haven't heard anyone else's opinion) versus a dDrazi raider base, with a lancehawk amongst the fleet. Centauri aim to "stand down and prepare to be boarded!", or board, the ship, Drazi to escape off the centauri table edge (the centauri are between them and the jump gate. If it gets killed, then normal victory points apply for the raider base, and the rest of the raider fleet, to determine the winner.
What other bits of the WOTCR would make for good scenarios? Orieni assault on Drakh world is one, maybe. Go with default drakh fleet.