Jak Nazryth
Mongoose
A couple of games ago one of my players used breaching charges to blow open door and hatches on a ship they had infiltrated. They were not sneaking, the ship was in lock down, and the military character was using his "set of lock picks" to attain access into engineering and bridge sections etc..
The breaching charges had a listed amount of damage 3 or 4 dice.... but I couldn't find any information in the core book about the toughness of typical ship walls, doors, hatches, iris valves, etc...
Does anyone know if this is covered anywhere in the Mongoose rules? If not, are there any other rule systems that might list these items?
Tomorrow the group may board a space hulk and instead of winging it like last time, I would like to have a good idea of how much damage it takes to blow through a typical internal bulkhead, or hatch, or iris valve etc..
I know that 1 point of ship armor = 50 points of "normal/player scale" armor, but that's about all I have to go on. I'm not sure how much damage a non-armored ship will take to blow through/cut through the hull itself... but mostly I'm interested in the internals.
Thanks for any help.
The breaching charges had a listed amount of damage 3 or 4 dice.... but I couldn't find any information in the core book about the toughness of typical ship walls, doors, hatches, iris valves, etc...
Does anyone know if this is covered anywhere in the Mongoose rules? If not, are there any other rule systems that might list these items?
Tomorrow the group may board a space hulk and instead of winging it like last time, I would like to have a good idea of how much damage it takes to blow through a typical internal bulkhead, or hatch, or iris valve etc..
I know that 1 point of ship armor = 50 points of "normal/player scale" armor, but that's about all I have to go on. I'm not sure how much damage a non-armored ship will take to blow through/cut through the hull itself... but mostly I'm interested in the internals.
Thanks for any help.