tolcreator
Mongoose
Go Spinward, young man! 20 parsecs Spinward is the Oregon system, E867562-3. A fresh clean world, with open skies and running water, on which to raise your children.
How hard is it to get there? This is for my own musings for a subsector or two I'm rolling up... just how long does it take for immigration to grow a population? How hard is it to fly the Oregon Main and not die of dysentery, pirates, misjumps etc on the way?
What is the equivalent of a wagon? A free trader of course.
Assumptions:
Each colonist will bring 1 ton of cargo.
A fuel bladder must be fitted, as there will be J2 rifts to cross. This will consume 22 tons of cargo hold (2 for the bladder and 20 for the fuel)
With 20 colonists in low berth and 6 in the passenger state rooms, we still have 40 tons left. We can buy another 8 tons of low berths (32 colonists), and their extra cargo will fill out the cargo bay. We'll assuming the 6 staterooms are occupied by Expedition Leaders, chosen to keep the crew honest.
How much does all this cost?
I'll assume the 1 ton of supplies they're bringing each costs 10KCr a ton (equivalent of basic machine parts, manufactured goods, electronics). That's 58KCr. They'll have to buy the low berths for 800KCr, and the fuel bladder for (I thought I remember seeing a price for this but can't find it now). Lets assume 200KCr. 1058KCr... before the cost of chartering the ship.
They'll have to cover the cost of the ship for the 10 months there *and* the 10 months back. The ship may of course engage in trade on the way back, but there's no guarantee they'll make any money. So the total cost of the ships upkeep, plus crew salaries, is the minimum payment.
That's:
Mortgage: 3,047,834
Fuel: 88,000
Life support (including for new low berths): 472,000
Maintenance: 60960
Salaries (4 @5k): 400000
So all in all: 5126794
That's 88,393 a colonist, or 441,965 for a family of 5.
The above of course is for OTU. I'll be using my "Cheap Ships, Expensive to Run" rules, from:
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=107604
This gives a slightly better outcome, but it's still the same ballpark.
I get 3,840,525 or about 66k per colonist.
What's intriguing is that it's about the same price... to *buy* the ship, especially one with 10 ship shares on it due to age. And you save a fair bit in my rules for not paying the more punishing maintenance costs... maybe there's folks that make a living buying the ships back off them and flying them back home... if they're still space worthy, that is.
It's an interesting source of surplus (thus PC owned) ships. But I can see a lot of them being used as the core of the new community... i.e. as the village power plant and shelter the first few winters.
Either way, colonisation is *expensive*. Like, more than the mortgage on your house expensive.
It's considerably cheaper if you just pack in low berths and show up with nothing. You'd probably want to have the colony established a bit first. This is more the "Lets move to california and make it big" situation, rather than Oregon Trail.
Even at a rate of 50k colonists a year... that's a *thousand* free traders limping in every year, it seems a lot, or at least, the upper limit on what seems reasonable.
How hard is it to get there? This is for my own musings for a subsector or two I'm rolling up... just how long does it take for immigration to grow a population? How hard is it to fly the Oregon Main and not die of dysentery, pirates, misjumps etc on the way?
What is the equivalent of a wagon? A free trader of course.
Assumptions:
Each colonist will bring 1 ton of cargo.
A fuel bladder must be fitted, as there will be J2 rifts to cross. This will consume 22 tons of cargo hold (2 for the bladder and 20 for the fuel)
With 20 colonists in low berth and 6 in the passenger state rooms, we still have 40 tons left. We can buy another 8 tons of low berths (32 colonists), and their extra cargo will fill out the cargo bay. We'll assuming the 6 staterooms are occupied by Expedition Leaders, chosen to keep the crew honest.
How much does all this cost?
I'll assume the 1 ton of supplies they're bringing each costs 10KCr a ton (equivalent of basic machine parts, manufactured goods, electronics). That's 58KCr. They'll have to buy the low berths for 800KCr, and the fuel bladder for (I thought I remember seeing a price for this but can't find it now). Lets assume 200KCr. 1058KCr... before the cost of chartering the ship.
They'll have to cover the cost of the ship for the 10 months there *and* the 10 months back. The ship may of course engage in trade on the way back, but there's no guarantee they'll make any money. So the total cost of the ships upkeep, plus crew salaries, is the minimum payment.
That's:
Mortgage: 3,047,834
Fuel: 88,000
Life support (including for new low berths): 472,000
Maintenance: 60960
Salaries (4 @5k): 400000
So all in all: 5126794
That's 88,393 a colonist, or 441,965 for a family of 5.
The above of course is for OTU. I'll be using my "Cheap Ships, Expensive to Run" rules, from:
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=107604
This gives a slightly better outcome, but it's still the same ballpark.
I get 3,840,525 or about 66k per colonist.
What's intriguing is that it's about the same price... to *buy* the ship, especially one with 10 ship shares on it due to age. And you save a fair bit in my rules for not paying the more punishing maintenance costs... maybe there's folks that make a living buying the ships back off them and flying them back home... if they're still space worthy, that is.
It's an interesting source of surplus (thus PC owned) ships. But I can see a lot of them being used as the core of the new community... i.e. as the village power plant and shelter the first few winters.
Either way, colonisation is *expensive*. Like, more than the mortgage on your house expensive.
It's considerably cheaper if you just pack in low berths and show up with nothing. You'd probably want to have the colony established a bit first. This is more the "Lets move to california and make it big" situation, rather than Oregon Trail.
Even at a rate of 50k colonists a year... that's a *thousand* free traders limping in every year, it seems a lot, or at least, the upper limit on what seems reasonable.