Shadows Other Duties (2d6)
(2) Ancient Ship Awakened; You may immediately add one Shadow Ship with a roll on the refit table (or personality table if used) to your fleet list. This may only occur once per campaign.
(3) To Sow Chaos...; This ship has brought your Agents to all corners of the galaxy. Any opponents who have fought in Scenarios not including you this turn immediately lose 1d6 RR and you gain all RR lost this way.
(4) Superior Hyperspace Tactics; Seemingly born to Hyperspace, the Shadows have mastered it. This ship may automatically start its next battle in Hyperspace regardless of the Scenario.
(5) Aid Has Its Price; Those that ally with you all learn that help comes at a cost. Pick one opponent and a Strategic Target. This opponent must attack the Target as his action choice during the next campaign turn.
(6)What do you want?; Your agents have penetrated deep into the younger races governments to learn what they can. You gain +2 Initiative for the next campaign turn.
(7)To Move Slow and Silent; To be prepared you may quietly gather your forces. During the next campaign Turn, no opponent may attack any of your strategic targets if you have not attacked or intercepted that opponent during this turn.
(8)Activity on a Dead World; Many believe the worlds you held are dead... they are wrong. Immediately generate a strategic target under your control. This target must be a Dead World.
(9)Diverting Raid; Launching a fast strike, the ship strikes at the heart of an enemy, causing him to draw ships away from his main force. Chose another player's fleet. In its next battle, it will have one less Fleet Allocation Point available.
(10)Has Seen too Much!; Pick an opponent's ship which has survived an encounter with the Shadows this turn. It has seen too much and must be destroyed. If destroyed by the Shadows later in the campaign, it is worth twice the victory points (or Triple if targeted in an Assassination Scenario).
(11)Caught in Hyperspace; Catching an opponent's curious ship unaware, this ship may inflict one attack, ignoring stealth and dodge, with its weapons against a random ship or flight of a target opponent before this Shadow vessel vanishes into the flow of Hyperspace.
(12)Contact Servant Race; This ship is sent to call forces from Thrall races. You may immediately add any one ship of your choice of Skirmish or lower Priority Level to your fleet roster. This ship may be chosen from the Centauri Republic, Raiders, or Drakh.