Locutus9956
Mongoose
Yep that should nuke the living daylights out of it 
Mag gun is beam isnt it too?
Using very rough statistics (and I do mean very rough, Im sure someone will be geeky enough to do it properly but I cant be bothered
) against a hull 5 target with adaptive armour and vorlon damage system those 4 Bin Taks, will, do WITHOUT using their short range weaponry and without CAFing or anything like that (and bear in mind there will probably be a planet so they can line up their boresights and CAF....) on average 273 points of damage per turn to the planet killer which will, on average regenerate 35 hit points from its self repair for a net loss of 238 dmg per turn. So over 10 turns it will take 2380 dmg, ie BOOM 
Now if they use their other guns too (which given the thing has no other weapons and moves about as fast as a manic depressive snail on horse tranquilisers they should easily be able to for most of the game) and Frazis joining in too you will get a very VERY dead Vorlon (yes it can pulse all the Frazis out of the sky but if it does that you then have a whole new set of 10 turns to shoot the damn thing!).
And its not just Narns that can do this too... 4 Octurions would make a mess of it as well. 4 Sharlins by my sums would actually NOT be able to take it down without CAFing but then again why the hell would they NOT CAF? Also 6 Tinashis would do even better here.....
EA.... erm well... Ok EA might in their current format be a tad screwed (though 6 Marathons or Orestes MIGHT be able to take it down Im not sure here...)
And its not really meant to be fielded randomly on its own anyway but as part of a BIG game where you have a fleet of, say 5+ Armageddon points. Sure you have more Vorlons to deal with then but if you just go after the planet killer (which should be basically the victory condition for the scenario) you should win (thinking about it I would like to amend the planet killer rules in one further way: You cannot use manuever to shield them to block shots at it. Its simply too huge.

Mag gun is beam isnt it too?
Using very rough statistics (and I do mean very rough, Im sure someone will be geeky enough to do it properly but I cant be bothered


Now if they use their other guns too (which given the thing has no other weapons and moves about as fast as a manic depressive snail on horse tranquilisers they should easily be able to for most of the game) and Frazis joining in too you will get a very VERY dead Vorlon (yes it can pulse all the Frazis out of the sky but if it does that you then have a whole new set of 10 turns to shoot the damn thing!).
And its not just Narns that can do this too... 4 Octurions would make a mess of it as well. 4 Sharlins by my sums would actually NOT be able to take it down without CAFing but then again why the hell would they NOT CAF? Also 6 Tinashis would do even better here.....
EA.... erm well... Ok EA might in their current format be a tad screwed (though 6 Marathons or Orestes MIGHT be able to take it down Im not sure here...)
And its not really meant to be fielded randomly on its own anyway but as part of a BIG game where you have a fleet of, say 5+ Armageddon points. Sure you have more Vorlons to deal with then but if you just go after the planet killer (which should be basically the victory condition for the scenario) you should win (thinking about it I would like to amend the planet killer rules in one further way: You cannot use manuever to shield them to block shots at it. Its simply too huge.