-Daniel-
Emperor Mongoose
Ok, I think the issue, for me, is that a rule option has been taken and blown out to it's most extreme silly level and then that level is being used to say the overall idea is bad. I am sure the idea was not for a playing character to somehow get the money to build thousands of computers and just spend the game doing virtual mining. The reality is there would be a limit of need somewhere and the value would drop if too many folks tried to do it. This would not generate unlimited money for free because there would be a limit at some point of folks willing to pay for your unused computer time. And as folks attempted to do this full time the glut of unused computer time would devalue the process and at some point make doing it no longer worth the effort.fusor said:-Daniel- said:Because they are discussing rules and not a world. If it were that easy to do, then there would be large organizations controlling the process. Think gambling. Yes anyone can do it, but to get real rich doing it you end up dealing with government and/or criminal organizations. And I just can't see local governments passing on the opportunity to tax the heck out of such large sums of money. Income tax and other regulatory fees etc.
Lastly, let's be honest, we play for the action not to say our character is sitting at a computer all day. Heck that is what I do in real life and it is far from exciting or fun. :mrgreen:
Sure, but it just seems a bit dumb to include something like this in the rules. As you say, it isn't really conducive to exciting gaming after all, and if it's so common as to warrant a mention in the rules and makes so much money then it just breaks everything (it's likely that it could be done previously anyway, but mentioning it wouldn't have been worthwhile because it wasn't an effective way of making money). So either it's not limited by anything and it breaks the game, or it's so limited that it's useless and therefore not worth including in the rules. Seems like a waste of space to me.
Clearly this option was offered as a small way for a ship to generate some money with it's unused computing power. The fact we, the forum members, have taken this to an unrealistic and silly level does not mean it would work at the intended level in a real game. Theorycrafting can often show these kinds of results. Make a rule or item seem bad when the reality of how this item or rule is used in game would not have the same impact and/or outcome.
I get you want to blow this into a much larger issue, but it really is not. If you, as a GM, want to run a game of Characters running a Server Farm, great. Have fun. But that does not make the original idea a bad one.