VHB 2026 Errata

The following applies to vehicle systems in a spacecraft, which the book says you can do.
Depending on how much money the players have, some things can fairly easily improve the comfort level.
Bunks are Cr200, take .25 tons and give 1 CP.
An Entertainment system gives 1 CP per CR2000, and there is no limit on how many times it can be improved.
Common areas are 4 CP per ton and costs Cr400 per ton. So see how much common area you have, find a decent machine shop, and install Cr400 worth of vehicular common area bolted over your janky stuff.
A full one ton fresher yanked out of a well maintained vehicle gives 8CP.
Stick a galley in a common area.
Also, instead of imposing a -4 DM, it may be better to calculate the CP of a Swank model of the craft, and then use the % of jankiness against that total. Just remember that some of the space for HG berths is life support, while in vehicles that is calculated separately.
And you can make the interior spaces luxury ones for more cash.
 
True. I was trying to illustrate the counter intuitive notion of ending up with more useable space than you started with without changing the outside size.

The Speed Modifications are understandably quite punitive in terms of space use especially for smaller vehicles and are really only necessary if you must go at some outrageous speed. You can do a lot with the basic vehicle without using up space. Adding Features like Fast or Streamlining or Fuel Efficiency radically alter the performance while still retaining the same basic layout. Though I envision that the type of streamlining implied in the rules would make a Fast and Furious car look subtle.
Incidentally, the rules as written say that the space penalties should be applied separately but this leads to weird cases where it’s impossible to get Faster-3 on a 6 space car, but you can on a space 5 and still be able to have a driver and passenger but only have enough space for a driver in a 7 space car! Adding all the bonuses or penalties up before doing the calculation makes for a much smoother progression.

If you take the basic Ground Car on p151 add Fast, Streamlining, Responsive and use Fuel Efficiency 3 you basically get the the same four seater but it now accelerates like a scalded cat, cruises at 200kph, can hit over over 300kph flat out, still has range of 469km at maximum speed, and that’s at TL7. It’s basically a Porsche Panamera or a Tesla Plaid but without the luxury interior. If you make it TL9 it’ll do over 500kph.
Yes, and that is part of the fun of taken different approaches. Your Maserati might to 185, but it's gonna cost a lot more than a Ford Taurus.
 
How come vehicle common area is so cheap? Ship common area is 100 KCr per ton, so 250 times more expensive! I get that ship area needs life support and what not, but most of that comes from the hull cost, not the equipment.
As you say, hull cost. A spacecraft uses expensive systems. Look at the cost of a 1 inch valve for a plumbing system , or even a hydraulic line. That same valve would cost $.25 million on a nuclear power plant in 1980's dollars. (Don't ask me how I know that...)
 
TURRETS

"A turret consumes one Space for every ton (1,000kilograms) or four Spaces of weapons it mounts,plus one Space for every gunner or loader, unless the gunners are remote or the loaders are replacedby autoloaders."

I can just imagine the driver of a T-34 tank complaining about the luxuries given to those wimps in the turret. "Can you believe it? A WHOLE space each? It's decadence!"
 
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