VHB 2026 Errata

Why. That would just make them worse not better. Since now they can just role to attack the the target behind cover and not have to add on the DM-2 to the roll
Did you miss this.
“ "Rule 34: Meson Accelerators
Battlefield meson accelerators are introduced at tech level 15. Although technically a direct fire weapon (the beam travels in a straight line), a meson gun's ability to fire through intervening obstacles and the need to know the distance to target makes it functionally an indirect fire weapon.
Meson accelerators follow the same rules as other indirect fire weapons "”they already use the artillery rules
 
A naked meson by itself may not be able to create much, if any, damage.

It probably needs a critical mass at the point of teleportation.

Times a critical mass of creator and teleporter system.

Otherwise, just get a meson communicator, and point it at the target, and estimate the distance.
 
A naked meson by itself may not be able to create much, if any, damage.

It probably needs a critical mass at the point of teleportation.

Times a critical mass of creator and teleporter system.

Otherwise, just get a meson communicator, and point it at the target, and estimate the distance.
I’m sorry that that does make any sense at all “ The collision of an electron and a positron creates a pi neutral meson. Mesons have short half-lives, which can be prolonged to precise duration by accelerating them to relativistic speeds. Mesons do not interact significantly with other particles, and matter is therefore transparent to them. By controlling the velocity of the beam, the mesons may be caused to decay inside a target, producing intense radiation effects.”. There is no teleportation.

A Meson communicator uses a microscopic amount of mesons nothing like the massive amount of mesons used in weaponry.
 
Are the ratios in the rules for Docking Bay and Hangar Bay correct as they don't match High Guard Ratios.
Currently as written:
"A docking bay consumes a number of Spaces equal to 4.4 times the Shipping tons of the vehicle carried."
"A hangar bay consumes a number of Spaces equal to eight times the Shipping tons of the vehicle(s) to be carried."

A 5-space Grav Drone stats as 2.5t Shipping Tonnage, this means it takes 11-spaces (5.5t) to carry in a Docking Bay! and the Hangar Bay would then be set at 20-spaces (10t).

Current High Guard on page 61 has the ratio as Docking Space: 1.1x carried vehicle, Hangar Bay: 2x carried vehicle. Wouldn't the correct ratio be 2.2. times Shipping tonnage (Docking Bay), and 4x shipping tonnage (Hangar Bay) instead to match?
 
The ratios appear to be correct.
One dton = 4 spaces.
4.4 spaces is 1.1 tons.
Hangars want 2x tons. 2 tons is eight spaces.
A five space drone actually takes up ten spaces in a cargo bay. You get to customize the half (5) that isn't default fuel, power and locomotive mechanism.
Double ten is 20 spaces.
 
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This is made up technology, so odds are that loopholes can always be found, if not deliberately poked through.

Assuming the materialization of the mesons destroys everything within the zone of materialization, converts it into energy, what we have is likely a nuclear explosion, and the area outside of the zone materialization, is going to be effected.

To what degree, outside of the radiation exposure, I really couldn't tell you.

Nor, how far the outer burst radius would be.

And, I presume, the rational that the battlefield meson gun is so much comparatively larger, is because it's required for the necessary critical mass of mesons to effect an explosion, within the zone of materialization.

Otherwise, you could use a meson communicator as a mortar.
 
Are the ratios in the rules for Docking Bay and Hangar Bay correct as they don't match High Guard Ratios.
Currently as written:
"A docking bay consumes a number of Spaces equal to 4.4 times the Shipping tons of the vehicle carried."
"A hangar bay consumes a number of Spaces equal to eight times the Shipping tons of the vehicle(s) to be carried."

A 5-space Grav Drone stats as 2.5t Shipping Tonnage, this means it takes 11-spaces (5.5t) to carry in a Docking Bay! and the Hangar Bay would then be set at 20-spaces (10t).

Current High Guard on page 61 has the ratio as Docking Space: 1.1x carried vehicle, Hangar Bay: 2x carried vehicle. Wouldn't the correct ratio be 2.2. times Shipping tonnage (Docking Bay), and 4x shipping tonnage (Hangar Bay) instead to match?
Except... and here's the rub.

A Space is an internal measure of how much 'stuff' you can put in a vehicle: people, cargo, options, but the vehicle itself is twice as big as that to account for the exterior structure, standard engine, fuel, transmission - let's call it the pre-allocated 'guts' of the vehicle - and that scales with the Spaces you have available, so by default the vehicle is half stuff and half guts.

Vehicles (and robots) have unaccounted for guts, but this is not true of spacecraft, where all the guts and stuff need to be allocated. You can tweak the ratio of guts:stuff in vehicles, using Speed modifications, fuel capacity, and non-standard power supplies, but it defaults to one Space of guts for every space of stuff.

If you look at an air/raft, for instance, you have 8 Spaces of stuff to work with, but the air/raft itself is 4 shipping tons, which is 8 Spaces stuff + 8 Spaces guts = 16 Spaces of volume for the vehicle as a whole. On a starship, the hangar for the air/raft would be a simple 8 dtons, because a starship has no hidden guts, but on a vehicle, the 8 dtons of hangar Space is 16 for the vehicle for the 4dton vehicle, doubled to make a hangar out of it to 32, so that's 8 x 4 (shipping tons) = 32 Spaces.

Let's take a fictional 16 dton spacecraft with an 8 ton hangar bay as an example. Let's put in engines, fuel, etc, to use up the other 8 tons (and call it spaceship guts). The available part of the spacecraft of extra stuff in this example is 8 dtons, all allocated to the hangar bay (yes, I'm ignoring accommodations and sensors in this example to make it easier).

If we treat the spaceship like a grav vehicle and reverse-engineer the total Spaces, the whole 16 dton vehicle would give you 32 Spaces of stuff to work with ( 1/0.5 or basically twice the dtons), just enough for that 8 dton hangar that fits the 4 shipping ton air/raft. And you'd be out of Spaces - which matches the imagined spacecraft. When the hangar bay is in a vehicle, the vehicle has a Space of guts backing up every Space of stuff.

Yes, I know it would be easier to image if we used real units for everything, and it did take me nearly half an hour to work through the example to make it (hopefully) understandable. The idea is that abstracting away the standard guts part of the vehicle makes it easier to build a vehicle, but if you think of a Space of stuff on the inside of a vehicle as the equivalent a quarter dton, it might be a little simpler.
 
The ratios appear to be correct.
One dton = 4 spaces.
4.4 spaces is 1.1 tons.
Hangars want 2x tons. 2 tons is eight spaces.
A five space drone actually takes up ten spaces in a cargo bay. You get to customize the half (5) that isn't default fuel, power and locomotive mechanism.
Double ten is 20 spaces.
Oh, sure make it much simpler than my explanation.
Thanks!
 
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