VHB 2026 Errata

Geir

Emperor Mongoose
I need to call myself out on Structure. This is what happens when you change something late in the process:
p. 6 Structure Score ( one-tenth of the vehicles’ Hull value, rounded up)
p. 7 The bold bulleted damage intervals should read:
  • When damage exceeds the vehicles Structure
  • If damage exceeds the vehicles Structure by 2
  • If damage exceeds the vehicles Structure by 4
p. 7 Second column: “enough damage to exceed Structure 20 times” should be 2 times

There are likely more of these but I’m told I need to help in the basement….
 
I need to call myself out on Structure. This is what happens when you change something late in the process:
p. 6 Structure Score ( one-tenth of the vehicles’ Hull value, rounded up)
p. 7 The bold bulleted damage intervals should read:
  • When damage exceeds the vehicles Structure
  • If damage exceeds the vehicles Structure by 2
  • If damage exceeds the vehicles Structure by 4
p. 7 Second column: “enough damage to exceed Structure 20 times” should be 2 times

There are likely more of these but I’m told I need to help in the basement….
And maybe in the attic, too. ;)
 
I need to call myself out on Structure. This is what happens when you change something late in the process:
p. 6 Structure Score ( one-tenth of the vehicles’ Hull value, rounded up)
p. 7 The bold bulleted damage intervals should read:
  • When damage exceeds the vehicles Structure
  • If damage exceeds the vehicles Structure by 2
  • If damage exceeds the vehicles Structure by 4
p. 7 Second column: “enough damage to exceed Structure 20 times” should be 2 times

There are likely more of these but I’m told I need to help in the basement….
And let's hold off on changing the divide by 10 stuff on everything. Some feedback on logic would be helpfull (yes, I was given an advance copy and I should have read it, but... things)

Well, on the bright side, I only knew of Epstein as a form of fusion drive...
 
Page 85 under Stateroom, second to last sentence:
"Permanent accomodations are often cheaper per Space but require more Space per individual; these are detailed in Residential Accommodations section on page 85."

No Residential Accomodations section ANYWHERE, except this reference.
 
Page 85 under Stateroom, second to last sentence:
"Permanent accomodations are often cheaper per Space but require more Space per individual; these are detailed in Residential Accommodations section on page 85."

No Residential Accomodations section ANYWHERE, except this reference.
That was in the infrastructure chapter, which apparently got cut. If they don't add it back, you could use highguard/starport accommodations and cost of living tables from Core.
Or just use the rules for berthing here and increase the luxury/comfort points of a stateroom until you match the appropriate SOC level
 
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It says this about systems that require ship levels of power on page 44:

"Systems requiring spacecraft Power to operate will not function without a fission, fusion or Fusion+ system. These three are referred to as ‘nuclear’ power systems for brevity. A Power point value per Space compatible with the power output of spacecraft is associated with each of these nuclear power options."

Antimatter power was added to the book after this was written and should be included with the systems mentioned.
 
Pg 10:

"If ammunition storage is destroyed, it causes damage to the vehicle. Exploding armour will cause 1D x ammunition Spaces × weapon damage to the vehicle."

Should be exploding ammo or exploding ammunition.
 
Small one, but p18 "Rockets thrusters (see page 52) can be Responsive..." should probably either be "Rocket thrusters" or "Rockets' thrusters".

A larger thing, but it may be just me being obtuse: on page 69 the table of cutting tools has a "cut rate" column, but I'm struggling to find what the unit for this is. Is it additional points of armour per round (this would kinda make sense as it is next to the AP column)? A depth of material in mm/cm/m?
 
p.63, Heat Shielding
The final sentence ends with "...will fail with 2D minutes without power." This should probably be, "...will fail within 2D minutes without power."

p.64, Self-Repairing Hull
The final paragraph begins with, "However, it can repair a shattered hull, ..." This should probably be, "However, it can't repair a shattered hull, ..."
 
I need to call myself out on Structure. This is what happens when you change something late in the process:
p. 6 Structure Score ( one-tenth of the vehicles’ Hull value, rounded up)
p. 7 The bold bulleted damage intervals should read:
  • When damage exceeds the vehicles Structure
  • If damage exceeds the vehicles Structure by 2
  • If damage exceeds the vehicles Structure by 4
p. 7 Second column: “enough damage to exceed Structure 20 times” should be 2 times

There are likely more of these but I’m told I need to help in the basement….
Ignore the page 7 stuff; it is correct as is.
It's just the missing definition of Structure that needs to be there on page 6 so should read:

Vehicles have a Hull value based upon their size, type and certain features. A vehicle’s Structure score is one-tenth of its Hull value, rounded up.

But in my defense, the problem in the basement yesterday was fumes...
 
In the Vehicle Types none of them show Responsive or Unresponsive in the Allowed Features.
It should match the table on page 35, but obviously doesn't.
Every Type except the Structure Type should allow both Responsive and Unresponsive.
It shows that in the Features chapter, but it needs to be added to the Allowed Features for all the Vehicle Types on pages 28-34, except Structure.

Good catch.
 
Pg 10:

"If ammunition storage is destroyed, it causes damage to the vehicle. Exploding armour will cause 1D x ammunition Spaces × weapon damage to the vehicle."

Should be exploding ammo or exploding ammunition.
What? Haven't you heard of reactive armour? :rolleyes:
No, you're correct.
It should be ammunition.
 
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