A work in progress:
Last edit 09/17/2012
My personal notes, usually explanations for the errata, are in italics.
Page 3 Design Checklist (Clarification & Corrections)
Under Step 2, replace , “Once this is complete, you can now calculate the vehicle’s Base Cost.” with, “After choosing chassis modifications and applying their costs, calculate the vehicle’s new Base Cost for all future steps.”
I was confused at first if the Base Cost included the chassis modifications or not. They do.
Step 3 should refer to page 29 instead of page 31.
Step 4 should refer to pages 30-34 instead of 33.
Page 4 Vehicle Roster (Clarification)
Add Chassis Type between Vehicle and TL. This should be added to examples throughout the book by slipping the chassis type under the Vehicle title (above the name). Possibly even add locomotion type (as in “
Wheeled Heavy Ground Vehicle”).
Under Agility, slip in the Off-road modifier.
Examples: "Off-road +3" for a tracked vehicle or "Off-road -2" for a non-Off-road vehicle.
Under Speed, note Cruising speed and Off-road speed.
Under Range, note Cruising range.
While it complicates the simple template, these will save time for a referee or player figuring them out during a game.
Page 5 Vehicle Movement (Clarification)
Make the following adjustment to the second paragraph: Replace "it suffers a -2 DM to Agility" with "it suffers an Off-road -2 DM".
I think this is simpler to remember especially when noting the off-road DM of each vehicle on the template.
Make the following adjustment to the third paragraph: "does not suffer the -2 off-road DM and the Movement rate is reduced only to 75%". Also add to the end for clarification, "Some off-road capable vehicles may even have a positive DM when off-road to offset negative terrain modifiers (but never give a positive bonus)."
Personal opinion only. Even vehicles designed for it should slow down off-road.
Remove the last paragraph of Vehicle Movement and replace with the following:
Any ground vehicle driving off-road may suffer terrain DMs as suggested in the following examples:
Road +1 DM (paved roadways)
Flat +0 DM (plains, open areas, gravel roads)
Uneven -1 DM (hilly, light forest, rutted pathway)
Rough -3 DM. -2 Agility all vehicles. Only off-road capable can even try (swamp, mountainous, heavy forest, broken ground).
Example 1: A tracked ATV with Agility -1 and Off-road +3 may make Manoeuvers on a Road with a net +0 DM (Off-road does not apply, Agility -1 plus Road +1). In Uneven terrain it have a net -1 DM (Off-road modifier removes the -1 DM, but does not provide a positive bonus, plus Agility -1). In Rough terrain it would have a net -3 DM (Off-road modifier removes the -3 DM, all ground vehicles suffer Agility -2, plus the vehicle's base -1 Agility).
Example 2: A ground car with Agility +1 but not Off-road capable (Off-road -2) on a Road has a net +2 DM (Agility +1 plus Road +1). Attempting to drive over Uneven ground would give it a net -2 DM (Agility +1 plus Uneven -1 plus Off-road -2). This ground car could not even attempt to cross Rough terrain without immediately getting stuck.
The terrains above are suggested by Colin, but streamlined.
Page 5 No Range Bonus Off-road (Clarification)
Under Speed, add the following to the last paragraph: "However, no vehicle driving off-road will receive this bonus Range even if reduced to a 75% or less Speed."
Page 9 Bicycle/Rickshaw TL Table (Correction)
The first TL, "5", should probably be "1-5" since TL 1 is listed as the minimum for a Bicycle/Rickshaw (
personally I prefer min TL 2).
Page 11 Monowheel (Clarification)
Replace, "Speed is doubled and Agility is +2 on roads, Off-road Agility is -2", with "Speed is doubled and Agility is +2. However, monowheels can not receive the Off-Road modification and their Off-road penalty is doubled to -4."
Less confusing in my opinion with the same net effect.
Page 11 Wheels (Clarification)
Replace, "Each set of additional wheels after the minimum reduces any terrain-based Agility penalites by one." with "Each set of additional wheels after the minimum gives a +1 Off-road DM. Note that unless the vehicle is also Off-road capable (see below) the -2 DM of a non-Off-road vehicle will still apply. Most extremely multi-wheeled vehicles will thus also be Off-road capable."
To Do Note: Correct terrain references to be equal to the list above. Also, clarify the Off-road capability DMs as being only able to negate terrain penalties. In some places this is stated, in others (tracked vehicles) it is not.
Page 11 Light Ground Vehicles Can’t be AFV’s vs. Size Examples (Corrections)
There are examples of ground vehicles which should be Light Ground Vehicles due to their small size (see page 109 AFV and ATAV). However, they are listed as AFV’s in their descriptions. Light Ground Vehicles aren’t allowed to be AFV’s as written. Going over the designs, it appears these vehicles were designed as Heavy Ground Vehicles, but they are too small to qualify (minimum 20 spaces / 10 tons for Heavy Ground Vehicles). Also, the APC example on page 112 appears to have been designed as a Light Ground Vehicle, but it is an AFV. It can’t be an AFV as written.
Possible solutions: 1) Leave the design rules as written and change the examples, or 2) Allow Light Ground Vehicles to be AFV’s and reduce minimum spaces of Heavy Ground Vehicles to 10, or 3) Mix of 1 and 2 such as reduce minimum spaces of Heavy Ground Vehicles to 10, but don't allow Light Ground Vehicles to be AFV's and go change the examples.
Page 12 Light Ground Vehicle Tracks and Off-road capability (Clarification)
To the last setence add, "(automatically considered off-road capable)."
Page 12 Light Ground Vehicle Off-road Capability (Clarification)
Add “wheeled” after the first word (“Any”). Railed or tracked vehicles do not suffer Off-road penalties.
Page 12 Heavy Ground Vehicle Tracks and Off-road capability (Clarification)
To the last setence add, "(automatically considered off-road capable)."
Page 13 AFV Example TL Added (Clarification)
In the first sentence add, “TL 6”, in the example for clarification.
Page 13 Heavy Ground Vehicle AFV (Question/Clarification)
Under AFV the last sentence in the first paragraph should read, “In addition, AFV’s automatically have the Off-road Capability modification without extra cost, and do not suffer the 10% Speed reduction (see below)". By looking at example AFV’s this appears to be the assumption. This is interesting though since vehicles designed as AFV’s will be slightly faster even though they have twice the armor when compared to a civilian version Off-road vehicle otherwise identical with half the base armor.
I really don't have a problem with this, the AFV's as written suggest a much more powerful engine then their civilian counterparts.
Page 13 Heavy Ground Vehicle Off-road Capability (Clarification)
Add “wheeled” after the first word (“Any”). Railed or tracked vehicles do not suffer Off-road penalties.
Page 23 Heavy Jet Table (Correction)
Change Structure and Hull ratios to “1 per 4 Spaces” instead of 3 per 4. This brings the rules in-sync with the example Airliner on page 81, but the Supersonic Airliner on page 82 needs adjusted to 20 Structure and Hull.
Page 31 Pop-up Turrets (Correction)
Remove the paragraph above the Pop-up Turrets title.
Insert the following sentence after the first sentence in Pop-up Turrets: “Pop-up turrets give a -2 penalty to any Recon or Investigate checks to determine if a vehicle is armed.”
Page 41 Add Section Title (Correction)
There appears to be a section title missing such as, “Accomodation Modifications”. This title is above the table at the bottom, but not before the text descriptions.
Page 41/42 Add Cargo Space (Clarification)
Add Cargo Space entries in the text and table:
Cargo Space
Space (often left-over) may be dedicated to cargo hauling. Each Space roughly allows .25 tons of cargo. In a pinch, Cargo Space can be used to carry passengers whom take up .25 tons of cargo each. This will be very uncomfortable and provides no safety restraints.
Note: .25 Vehicle tons is NOT equal to .25 Starship tons (1 Starship ton = 14 Vehicle Spaces = 3.5 Vehicle tons; 1 Vehicle ton = almost .3 Starship tons; .25 Vehicle tons = .07 Starship tons).
Table:
Code:
Cargo Space 2 1 per .25 tons No Cost
Page 53 Ground Car Design Example (Corrections)
At the end of the 1st paragraph add, “It is designed upon a Light Ground Vehicle chassis.“
4th paragraph should read: “Base Agility is 0, while Base Speed and Range are 200 kilometres per hour and 500 km respectively.
8th paragraph should read: “Increasing speed twice now costs Cr. 2,160. A 20% increase in speed brings us an increase up to 240 kilometres per hour.
9th paragraph should have “Cr. 5,400” instead of “Cr. 5,800”.
Add a paragraph stating, “The two spaces remaining are converted to Cargo Space of 0.5 tons.”
14th paragraph should have a total price of Cr. 20,560.
In the table under the Vehicle title add, “Light Ground Vehicle”.
In the table change Speed to 240 and Cost to 20,560.
Page 54 G-Carrier Design Example (Corrections)
5th paragraph should have “MCr. 4” instead of “MCr. 5”.
6th paragraph second sentence should be, “That is three increases over the base armour value, which will cost 30% of the vehicle’s base cost (an additional Cr. 1,200,000), it also reduces speed by 20 kilometres per hour.”
In the table, cost should be 5,668,000.
VEHICLE EXAMPLES (Corrections)
Not Complete
Supersonic Airliner (page 82): Hull and Structure should both be 20. See page 23 correction above.
AFV (page 109): Designed as Heavy Ground Vehicle, but too small. Unless rules are modified, redesign as minimum 10 tons (20 spaces) or make it a non-AFV Light Ground Vehicle (then name is a misnomer).
All Terrain Assault Vehicle (page 109): Designed as a Heavy Ground Vehicle, but too small. Unless rules are modified, redesign as a minimum 10 tons (20 spaces) or make it a non-AFV Light Ground Vehicle (which works fine).
Armoured Personnel Carrier (page 112): It is a Light Ground Vehicle, but also an AFV (can’t be as written). Unless rules are modified, redesign as Heavy Ground Vehicle minimum 10 tons (20 spaces) or remove AFV mod and leave it a Light Ground Vehicle (doesn’t seem appropriate for an APC).
VTOL Fighter (page 119): Structure should be 2.