Dizzy Vree
Mongoose
blamin the RNG is just like blameing a pack of dice, do it all you like, but probablility dusnt lie(much)
Triggy said:As has been established many times, the RNG for Vassal is solid (and that's from both a statistical analysis and from several people analysing the source code itself).Davesaint said:katadder said:you made plenty of 6+ saves though for pak redundancy. so it swings in roundabouts.
does seem vassal takes a likeing to differant people in differant games.
6+ saves mean nothing when one person gets all of the criticals, and none of them are bad, and the other player gets none. The RNG is pants.
Dave
Part of the problem may actually lie in that it's more random than real dice where all sorts of things have an effect that can't affect RNGs such as the orientation of the dice in a person's hand and that the dice only "roll" a very limited distance/number of revolutions.
Surprised to hear you say that Triggy! Are you saying that by practicing hand orientation and roll distance, I can improve my dice rolling? :lol:Triggy said:Part of the problem may actually lie in that it's more random than real dice where all sorts of things have an effect that can't affect RNGs such as the orientation of the dice in a person's hand and that the dice only "roll" a very limited distance/number of revolutions.
You're right that trust is the biggest issue. The luck I've seen IRL and on the PC tend to be about the same (but then again I remember "average" luck well because I hate it when people bemoan their luck then I have to point out they've actually been average or above average). People trust their eyes with dice but the infernal machine does it all in secret.Burger said:Surprised to hear you say that Triggy! Are you saying that by practicing hand orientation and roll distance, I can improve my dice rolling? :lol:Triggy said:Part of the problem may actually lie in that it's more random than real dice where all sorts of things have an effect that can't affect RNGs such as the orientation of the dice in a person's hand and that the dice only "roll" a very limited distance/number of revolutions.
Both are equally random. You just trust real dice more because you can see with your eyes that they are really random. When a computer gives you some bad numbers it is natural to think "are they really random? how did the computer make these up?"
I can think of a few ways to get around that, too...CZuschlag said:the next version of the engine, which will attempt to send all random number calls to a online Dice Server. I don't know if that will be implemented in time.