Well, it strikes me that there are changes here, that are being done for the sake of it. After 35 years of gaming it is not necessary or even sensible to have a knee jerk reaction and make such drastic changes. I may not have played many games of this yet, but I have experimented with the seperate rules, and I felt that the game was reasonable before. I hope that these "house rules" are just that, and that they dont get adopted as a standard set of errata.
The "Agile" trait in the rulebook is a copy of turning in the boardgame "Dreadnought" which has worked very well without any amendment for 25 years. Also allowing a double turn mid move, massively changes the turning cirlce of the ship. Allowing it 1 additional turn at the end of the move (as in the rulebook)helps set it up for the following move but does not change its position at the end of the current move at all. Aircraft were not all that effective, and if anything the rulebook appears to make them "too"effective. These house rules improve them even further.
Personally I do not like the shooting changes as destroyers should be hard to hit, but once they are then they're as good as dead. Modifying the rules to allow hits at 7+ cahnges the balance of the rules completely. If you want to stand a chance of hitting a destroyer at long range, you need to use observation aircraft and radar. If youn have'nt got these you have to wait a little longer and use your secondaries instead (actually quite historical).
Torpedoes were not expected to sink a ship with one hit, and indeed multiple hits were needed to sink all but tramp steamers and the smallest of ships. Torpedoes were set at 2 different levels to do differing damage to ships. Shallow for cruisers and destroyers and deep for capital ships. Also torpedoes missing the first target could run on and still hit something beyond the original target. None of this is in the rulebook, but I do feel that VaS is a good set of rules without any amendment at this time.
As an active part of the WPS I have been accused of changing rules for WAB in the past, too quickly. However, the WPS WAB rules committee came to the conclusion that we could improve the game without over compilcating it, therefore it was better to leave the major changes to the rule writer. What is the viewpoint of the writer?
I know that this is only my one viewpoint, but I do hope that changes are not implemented too quickly to these rules, as I for one would end up with very few opponents for this game, as I will not adopt these house rules. New rules draw people into the hobby. Please dont make drastic changes to scare them away!
Trev