DM said:The more I think about it the more I'm tempted to either remove the +1 for beam-on attacks, or just apply it to firing from any angle![]()
Keith said:The +1 beam attack makes perfect sense for torpedo attacks and flat trajectory gunnery (or maybe it should be a -1 for a bow or stern attack) but is highly qestionable for ballistic gunnery. I think it important to make the distinction between the two.
Hugbiel said:The +1 beam attack has nothing to do with gunnery, It's a targeting bonus for having more target to analyse in optics. So it's not something to change from flat to ballistic.
Hugbiel said:The +1 beam attack has nothing to do with gunnery, It's a targeting bonus for having more target to analyse in optics. So it's not something to change from flat to ballistic.
Keith said:Hugbiel said:The +1 beam attack has nothing to do with gunnery, It's a targeting bonus for having more target to analyse in optics. So it's not something to change from flat to ballistic.
The distinction between ballistic and flat trajectory is was trying to make was that for a ballistic shot the range is critical. on a flat trajectory (age of sail ranges and torpedo tracks) it can almost be ignored. with ballistic attacks the size of a taget is determined by deck area which is unaffected by aspect.
Your point on ease of targetting is one for someone with more historical knowlegde than me.
Keith said:Your point on ease of targetting is one for someone with more historical knowlegde than me.
Hugbiel said:Keith said:Your point on ease of targetting is one for someone with more historical knowlegde than me.
Or me too.
But IMHO it's where Mongoose find the +1. So I try to notice it.
AFAIK the possibility seem logical. As a technician i know that's a factor. But one among other.
(knowing opponent ship spec, distance betwenn turets for exemple is an other, size and efficience of the gun director is an other realy more important )
For history of radar i can say that politics has thinking that having the best firing solution is important. Having a bigger view of the target help, but i can't tell if in WWII it's a pratical thing or a something to little to be considered.
But i'm sure that gunners correct the firing of their guns by estimating the difference betwen the planed center of the salvo and the real one. They try to negate the constants deviations, and place the target in the center of the variables ones where probability of hit is maximum. ( Not an easy thing on a moving target from a moving firing platform.)
So having a better firing solution and salvo report is a matter of the times. But I have no idea how mutch it's affect what.
Accuracy During World War II
A Naval War College study performed during World War II estimated that an Iowa Class (BB-61) battleship firing with top spot against a target the size of the German battleship Bismarck would be expected to achieve the following hit percentages.
Range Percentage hits against a broadside target Percentage hits against an end-on target Ratio
10,000 yards (9,144 m) 32.7 22.3 1.47:1
20,000 yards (18,288 m) 10.5 4.1 2.56:1
30,000 yards (27,432 m) 2.7 1.4 1.92:1
Keith said:I guess that all trajectories with over a mile range are liable to have a large ballistic element (I think that's about the limit given muzzle velocity and the effect of gravity on the projectile) so this dispersion pattern is likely to be for "ballistic gunnery".
One interesting consideration ifs the targetting of a moving ship, assuming it travels throught the aimed point it will be its angle of approach that will be most important. If it is runnung parallel or perpendicular to the firing ship is corridor of traval will be through the bands with the highest prbability of a hit. If the vessel approaches at 45 degrees much of its corriodor will travel through areas with a lowerhit probability
I guess that all trajectories with over a mile range are liable to have a large ballistic element
DM said:I guess that all trajectories with over a mile range are liable to have a large ballistic element
All shell trajectories have an entirely ballistic element at any distance![]()
DM said:Instantaneously, yes I guess so. For longer durations I guess thats called "orbit"![]()