I have a few questions that I have been itching to find some answers to on the wide web. Searching through both google, the forums as well as a few other Traveller sites I'm still none the wiser. So I bring the question directly to the players and referees.
Central Supply Catalogue has a few oddities. I have been warned about this book in the past, there are a lot of nice new things in it but also some seemingly broken things. For example, why are the Polycarapace armours infinitely cheaper than the armours from the original book, as well as even cheaper than the ones on the pages just after! Advanced polycarapace is extremely cheap and has the same protection value as a full unpowered Combat Armor! My spontaneous reaction to this section was that it seemed to have been made with hit-locations in mind, being that those armours were only chest-protections rather than full suits of armour, though none such rules exist in any of the supplements as far as I know.
Another odd thing I've noticed is the physical characteristics implant. It's the same from the core book, giving +1/+2/+3 to a physical stat, but the price is one digit less than in the Core Book. Is this a misprint or a legitimate errata of old rules?
I also have a few questions about autofire. Do I understand it correctly that with autofire weapons, you roll a number of to-hit dice according to your auto rating, pair them up and get the number of pairs as attack rolls, doing full damage against a target? This sounds like an awful lot, making an modern-day equivalent automatic rifle more dangerous than a space-tech laser rifle! Am I missing something here or is automatic fire rules truly as deadly as I've understood them? Seems little point to use anything but slug-weapons in my mind. Doubly so since they get amour-piercing ammo as well!
Any clarifications are greatly appreciated!
Central Supply Catalogue has a few oddities. I have been warned about this book in the past, there are a lot of nice new things in it but also some seemingly broken things. For example, why are the Polycarapace armours infinitely cheaper than the armours from the original book, as well as even cheaper than the ones on the pages just after! Advanced polycarapace is extremely cheap and has the same protection value as a full unpowered Combat Armor! My spontaneous reaction to this section was that it seemed to have been made with hit-locations in mind, being that those armours were only chest-protections rather than full suits of armour, though none such rules exist in any of the supplements as far as I know.
Another odd thing I've noticed is the physical characteristics implant. It's the same from the core book, giving +1/+2/+3 to a physical stat, but the price is one digit less than in the Core Book. Is this a misprint or a legitimate errata of old rules?
I also have a few questions about autofire. Do I understand it correctly that with autofire weapons, you roll a number of to-hit dice according to your auto rating, pair them up and get the number of pairs as attack rolls, doing full damage against a target? This sounds like an awful lot, making an modern-day equivalent automatic rifle more dangerous than a space-tech laser rifle! Am I missing something here or is automatic fire rules truly as deadly as I've understood them? Seems little point to use anything but slug-weapons in my mind. Doubly so since they get amour-piercing ammo as well!
Any clarifications are greatly appreciated!