phantomdoodler
Mongoose
Ok, I am going to start expanding the current classes, to give more variety to players, allowing them to build more individual characters. Rather than introducing new skills or attributes, I shall be using the current system of Disciplines, but offer varied ways to use them, or just offer more of them. They will still be suitable for rank 1 -10 characters.
So, I shall start, naturally, with the Kai Lord:
Kai Lords
Each Kai Lord eventually takes all 10 Kai Disciplines, but rather than be skilled equally, they may choose to specialize, being better at some than others. Rather than use half the Kai Lords rank as a bonus, each Discipline has 3 tiers of effect: I, II and III. When ever you make a roll which your Discipline can effect, you gain a +1 Bonus for each tier. When you gain a new rank, you may choose a new Discipline, starting with the first tier, and you may improve one other Discipline by a tier (you cant do this at rank 1, obviously). A starting 5th rank has 9 tiers to split between their 5 Disciplines, each rated 1 to 3.
For example, Grey bear is a starting 5th rank character, who chooses Weaponskill, Hunting, Tracking, Camouflage and Sixth Sense. Concentrating on more physical pursuits, Grey bear spends his 9 tiers as follows: Weaponskill III, Hunting II, Camouflage II, Sixth Sense I, Tracking I.
After completing an adventure, Grey Bear gains a new discipline, choosing Mindblast, and chooses to improve his Hunting Discipline to III.
For Mindblast and Weaponskill, you add your Tier to CS, rather than simply +2. For Healing, you may heal your tier in EP, every 10 minutes of a trance.
This system is virtually the same as having +2 in any discipline you possess, and so reflects the adventures in the books (and the gamebooks themselves), which typically add +2 if you have a discipline.
It is no way as powerful as adding half your rank, but if you want to have up to a +5 bonus to rolls involving Disciplines, then have each Discipline tiered 1 to 5. Each Rank, you gain a new Discipline at rank I, and may increase 2 other disciplines by a tier (a starting 5th rank character would have 12 tiers to spend on their 5 disciplines). For Mindblast or Weapon Skill, you would add half your tier, rounding up, to CS. For Healing, you would heal your Tier in EPs, every 15 minutes of a trance.
Warmarn/Journeyman Abilities
Kai Lords gain an additional ability during their 8th Rank. At this level of training, a Kai Lord will be either sent into the service of the Sommlending army to command troops, or given a spying and scouting mission, in the lands bordering their realm. This can be run as a separate adventure (which doesnt advance the players rank) or just role-played during the players downtime between larger missions. After a suitable period, say a couple of weeks, or completion of this side mission, the Kai lord is awarded one of the following:
Warmarn
The Kai Lord has gained valuable experience commanding troops, gaining tactical knowledge and a degree of leadership. When commanding troops or militia that you have time to train, they benefit from your combat prowess, and they gain +1 CS with melee weapons, whenever they can see and hear you on the battle field (you cannot take actions other than to give commands). Kai Lords with this training also gain +2 to all rolls when planning tactics and battle strategy, or to recognize an opposing forces tactics.
Journeyman
The Kai Lord with this ability has gained experience acting as a spy, rumour gatherer and scout. A Kai Lord gains an excellent opportunity to hone their skills during their scouting mission, and may increase any one of the following Kai Disciplines that you possess, by one tier:
Tracking, Camouflage, Sixth Sense, Hunting or Animal Kinship
(if you prefer the 5 tier system, you may increase any 2 of those Disciplines by one tier)
You can make a note of your new training in the notes section of your character sheet, which can just be Warmarn or Journeyman
So, I shall start, naturally, with the Kai Lord:
Kai Lords
Each Kai Lord eventually takes all 10 Kai Disciplines, but rather than be skilled equally, they may choose to specialize, being better at some than others. Rather than use half the Kai Lords rank as a bonus, each Discipline has 3 tiers of effect: I, II and III. When ever you make a roll which your Discipline can effect, you gain a +1 Bonus for each tier. When you gain a new rank, you may choose a new Discipline, starting with the first tier, and you may improve one other Discipline by a tier (you cant do this at rank 1, obviously). A starting 5th rank has 9 tiers to split between their 5 Disciplines, each rated 1 to 3.
For example, Grey bear is a starting 5th rank character, who chooses Weaponskill, Hunting, Tracking, Camouflage and Sixth Sense. Concentrating on more physical pursuits, Grey bear spends his 9 tiers as follows: Weaponskill III, Hunting II, Camouflage II, Sixth Sense I, Tracking I.
After completing an adventure, Grey Bear gains a new discipline, choosing Mindblast, and chooses to improve his Hunting Discipline to III.
For Mindblast and Weaponskill, you add your Tier to CS, rather than simply +2. For Healing, you may heal your tier in EP, every 10 minutes of a trance.
This system is virtually the same as having +2 in any discipline you possess, and so reflects the adventures in the books (and the gamebooks themselves), which typically add +2 if you have a discipline.
It is no way as powerful as adding half your rank, but if you want to have up to a +5 bonus to rolls involving Disciplines, then have each Discipline tiered 1 to 5. Each Rank, you gain a new Discipline at rank I, and may increase 2 other disciplines by a tier (a starting 5th rank character would have 12 tiers to spend on their 5 disciplines). For Mindblast or Weapon Skill, you would add half your tier, rounding up, to CS. For Healing, you would heal your Tier in EPs, every 15 minutes of a trance.
Warmarn/Journeyman Abilities
Kai Lords gain an additional ability during their 8th Rank. At this level of training, a Kai Lord will be either sent into the service of the Sommlending army to command troops, or given a spying and scouting mission, in the lands bordering their realm. This can be run as a separate adventure (which doesnt advance the players rank) or just role-played during the players downtime between larger missions. After a suitable period, say a couple of weeks, or completion of this side mission, the Kai lord is awarded one of the following:
Warmarn
The Kai Lord has gained valuable experience commanding troops, gaining tactical knowledge and a degree of leadership. When commanding troops or militia that you have time to train, they benefit from your combat prowess, and they gain +1 CS with melee weapons, whenever they can see and hear you on the battle field (you cannot take actions other than to give commands). Kai Lords with this training also gain +2 to all rolls when planning tactics and battle strategy, or to recognize an opposing forces tactics.
Journeyman
The Kai Lord with this ability has gained experience acting as a spy, rumour gatherer and scout. A Kai Lord gains an excellent opportunity to hone their skills during their scouting mission, and may increase any one of the following Kai Disciplines that you possess, by one tier:
Tracking, Camouflage, Sixth Sense, Hunting or Animal Kinship
(if you prefer the 5 tier system, you may increase any 2 of those Disciplines by one tier)
You can make a note of your new training in the notes section of your character sheet, which can just be Warmarn or Journeyman