rgrove0172
Mongoose
Im brand new to d20, still awaiting my ordered Conan RPG stuff and eagerly anticipating starting a campaign. I was browsing through an old copy of D&D3.5 Ive had laying around to kind of warm up and was suprised to see how Critical Hits are handled. Damage Multipliers only?
This seems kind of dull when it presents the opportunity for so much color. Has anyone worked on a system of alternate critical effects based on the weapon and level of the wielder? I can invision all sorts of great effects such as..
Tripping your opponant
Knocking your opponant down
Stunning your opponant
Disarming
Knocking a shield loose
Knocking a helm off
Blinding, maiming, or other permanent but non lethal damage
Allowing a follow up attack at reduced Parry/Dodge
etc. etc. etc.
This would add a lot of detail to a fight without much effort. Im kind of shocked nothing like this is in place already.
Comments?
This seems kind of dull when it presents the opportunity for so much color. Has anyone worked on a system of alternate critical effects based on the weapon and level of the wielder? I can invision all sorts of great effects such as..
Tripping your opponant
Knocking your opponant down
Stunning your opponant
Disarming
Knocking a shield loose
Knocking a helm off
Blinding, maiming, or other permanent but non lethal damage
Allowing a follow up attack at reduced Parry/Dodge
etc. etc. etc.
This would add a lot of detail to a fight without much effort. Im kind of shocked nothing like this is in place already.
Comments?