Jak Nazryth
Mongoose
I have a player that is running a Vargr Corsair. He is a first time Traveller player, and is making some rookie mistakes only 2 games into my new campaign. His background is a bit thin, since he is so new... he simply doesn't have the knowledge of the Travellerverse to create a well rounded background. That being said... He's running his character as if he's had very little contact with the Third Imperium, or any type of civilization for that matter. So it gets me to his homeworld and "area of Knowledge". My campaign is taking place along the Rimward edge of the Spinward Marches and the Coreward edge of the Trojan Reach. I've skimmed through the Alsan book, which covers the Reach, but I can find out any info of Vargr, other than they settled the area a 1000 years ago, and that they make up about 10% of the Reaches inhabitants.
Does anyone know of any "high Vargr populated Worlds" within the Trojan Reach, or the Spinward Marches?
I can simply assign a group of planets and say "This cluster has the highest population of Vargrs in the Reach". But if there's something out there that's already part of cannon, I can integrate that into my campaign and help my player round out his character's background a bit better.
Plus, he is REALLY wanting to drag the rest of the party into a life of piracy, at least part of the time. He's focused on the "Gaining Charisma" aspect of the Vargr culture. He's convinced that pulling off stunning pirate raids in the only thing that will grant him the requirements to increase his charisma. Any thoughts on THAT angle? I played a Vargr in the T20 system more than a decade ago, and I don't recall that aspect of playing a Vargr character... or at least, that's not how I played my character...
Does anyone know of any "high Vargr populated Worlds" within the Trojan Reach, or the Spinward Marches?
I can simply assign a group of planets and say "This cluster has the highest population of Vargrs in the Reach". But if there's something out there that's already part of cannon, I can integrate that into my campaign and help my player round out his character's background a bit better.
Plus, he is REALLY wanting to drag the rest of the party into a life of piracy, at least part of the time. He's focused on the "Gaining Charisma" aspect of the Vargr culture. He's convinced that pulling off stunning pirate raids in the only thing that will grant him the requirements to increase his charisma. Any thoughts on THAT angle? I played a Vargr in the T20 system more than a decade ago, and I don't recall that aspect of playing a Vargr character... or at least, that's not how I played my character...