Golan2072
Cosmic Mongoose
Patrol "Cruiser", Type-T
Hull: 400 tons streamlined, MCr17.6
Engineering Section:
- Jump Drive-F, 35 tons, MCr60, Jump-3, uses 35 power points.
- Maneuver Drive-H, 45 tons, MCr80, 4-G, uses 15 power points.
- Power Plant-H, 25 tons, MCr64, generates 4 power points, capacity 64 power points.
Fuel: 120 tons Jump Fuel, 16 tons PP fuel, total 136 tons.
Bridge: 20 tons, MCr2.
Computer: Model/3, MCr2, rating 15.
Electronics: Basic Military, 2 tons, MCr1, +0 DM.
Staterooms: 12, 40 tons, MCr6.
Low Berths: 4, 2 tons, MCr0.2
Default Crew: 8
Fuel Processors: 10 tons, MCr0.5, could process up to 100 tons of fuel per day.
Ship's Locker: MCr0.1.
Vehicles:
- G/Carrier, 8 tons, MCr15.
- Ship's Boat, 30 tons, MCr16.
Armament:
- 2x TL12 Triple Beam-Laser Turrets, 2 tons, MCr11 total, 30 Power Point use total.
- 2x Triple Missile Rack Turrets, 2 tons, MCr6.5 total.
Software:
- Maneuver/0, rating 0, (included).
- Jump Control/1, rating 5, MCr0.1.
- Jump Control/2, rating 10, MCr0.2.
- Jump Control/3, rating 15, MCr0.3.
- Evade/1, rating 10, MCr1.
- Fire Control/1, rating 5, MCr2.
- Library, rating 5.
Cargo Space: 43 tons.
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Final Design:
Using a 400-ton hull, the patrol cruiser is a military vessel used for customs inspections, piracy suppression, and normal safety patrols. It has jump drive-F, maneuver drive-H, and power plant-H, giving performance of jump-3 and 4-G acceleration. There is fuel tankage of 136 tons, supporting the power plant and allowing one jump-3. Adjacent to the bridge is a computer Model/3 and basic military-class sensors. There are twelve staterooms and four low berths. Four triple turrets are installed, two mounting beam lasers and two mounting missile racks. The ship has one 30-ton ship's boat and carriers a G/Carrier. Cargo capacity is 23 tons. The ship is streamlined and carriers ten tons of fuel processing equipment. The patrol cruiser requires a crew of 18: pilot, navigator, three engineers, medic, four gunners, and eight troops for boarding parties. Double occupancy for the gunners and troops is required.
Armour 0, Hull 8, Structure 8, Power 4/64. Costs 285,500,000 credits.
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Comments:
1) The term "Cruiser" isn't quite accurate for such a small ship, especially in a large-ship universe. "Corvette" would probably be more appropriate.
2) The Power Generation and Power Costs tables should IMHO be unified with the Drives Costs table for the sake of less page-flipping while designing a ship.
3) There should be more detailed crew rules than one crewmember per 50 tons - this allows you to gouge the skill-sets needed to fly the ship (and thus needed in the party composition), and adds color to certain ships (such as the one-person Type-S).
4) RTT power-plants are quite weak in comparison to their CT counterparts, especially LBB2 but HG as well; in order to have full M-Drive performance and fire all energy weapons at once one would need a very large and expensive PP.
5) The rules for calculating Hull and Structure (which appear on Ship Combat p.8) should also be given in the ship design chapter for the ease of reference.
Hull: 400 tons streamlined, MCr17.6
Engineering Section:
- Jump Drive-F, 35 tons, MCr60, Jump-3, uses 35 power points.
- Maneuver Drive-H, 45 tons, MCr80, 4-G, uses 15 power points.
- Power Plant-H, 25 tons, MCr64, generates 4 power points, capacity 64 power points.
Fuel: 120 tons Jump Fuel, 16 tons PP fuel, total 136 tons.
Bridge: 20 tons, MCr2.
Computer: Model/3, MCr2, rating 15.
Electronics: Basic Military, 2 tons, MCr1, +0 DM.
Staterooms: 12, 40 tons, MCr6.
Low Berths: 4, 2 tons, MCr0.2
Default Crew: 8
Fuel Processors: 10 tons, MCr0.5, could process up to 100 tons of fuel per day.
Ship's Locker: MCr0.1.
Vehicles:
- G/Carrier, 8 tons, MCr15.
- Ship's Boat, 30 tons, MCr16.
Armament:
- 2x TL12 Triple Beam-Laser Turrets, 2 tons, MCr11 total, 30 Power Point use total.
- 2x Triple Missile Rack Turrets, 2 tons, MCr6.5 total.
Software:
- Maneuver/0, rating 0, (included).
- Jump Control/1, rating 5, MCr0.1.
- Jump Control/2, rating 10, MCr0.2.
- Jump Control/3, rating 15, MCr0.3.
- Evade/1, rating 10, MCr1.
- Fire Control/1, rating 5, MCr2.
- Library, rating 5.
Cargo Space: 43 tons.
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Final Design:
Using a 400-ton hull, the patrol cruiser is a military vessel used for customs inspections, piracy suppression, and normal safety patrols. It has jump drive-F, maneuver drive-H, and power plant-H, giving performance of jump-3 and 4-G acceleration. There is fuel tankage of 136 tons, supporting the power plant and allowing one jump-3. Adjacent to the bridge is a computer Model/3 and basic military-class sensors. There are twelve staterooms and four low berths. Four triple turrets are installed, two mounting beam lasers and two mounting missile racks. The ship has one 30-ton ship's boat and carriers a G/Carrier. Cargo capacity is 23 tons. The ship is streamlined and carriers ten tons of fuel processing equipment. The patrol cruiser requires a crew of 18: pilot, navigator, three engineers, medic, four gunners, and eight troops for boarding parties. Double occupancy for the gunners and troops is required.
Armour 0, Hull 8, Structure 8, Power 4/64. Costs 285,500,000 credits.
---------
Comments:
1) The term "Cruiser" isn't quite accurate for such a small ship, especially in a large-ship universe. "Corvette" would probably be more appropriate.
2) The Power Generation and Power Costs tables should IMHO be unified with the Drives Costs table for the sake of less page-flipping while designing a ship.
3) There should be more detailed crew rules than one crewmember per 50 tons - this allows you to gouge the skill-sets needed to fly the ship (and thus needed in the party composition), and adds color to certain ships (such as the one-person Type-S).
4) RTT power-plants are quite weak in comparison to their CT counterparts, especially LBB2 but HG as well; in order to have full M-Drive performance and fire all energy weapons at once one would need a very large and expensive PP.
5) The rules for calculating Hull and Structure (which appear on Ship Combat p.8) should also be given in the ship design chapter for the ease of reference.