First post here, so please be gentle. I'm in the middle of creating an Excel Utility that generates characters and worlds, and it's thrown up some real oddities in the World generation rules.
Is there an errata on World generation from MGT book? At present population is calculated on a straight 2d-2 roll, without any consideration given or world size or habitability. Also, clearly the maximum for this roll is 10, which means it's impossible to have a planet with a population of B or C.
In addition, the overall scale of population to planet size is looking a bit skewed. I've added a function in to calculate population density, and then run a look-up to give an Earth comparison. At present, a Size 0 world with Hydrographics 0 (i.e 100% surface area is land) achieves the following Population Densities:
Population 7 = density equal to Sweden
Population 8 = density of UK
Population 9 = density of New York
Population 10 = density of Monaco
Anyone know if there are any amended ways to do this? Or any house rules that people use instead?
Phil
Is there an errata on World generation from MGT book? At present population is calculated on a straight 2d-2 roll, without any consideration given or world size or habitability. Also, clearly the maximum for this roll is 10, which means it's impossible to have a planet with a population of B or C.
In addition, the overall scale of population to planet size is looking a bit skewed. I've added a function in to calculate population density, and then run a look-up to give an Earth comparison. At present, a Size 0 world with Hydrographics 0 (i.e 100% surface area is land) achieves the following Population Densities:
Population 7 = density equal to Sweden
Population 8 = density of UK
Population 9 = density of New York
Population 10 = density of Monaco
Anyone know if there are any amended ways to do this? Or any house rules that people use instead?
Phil