Lurking Grue
Cosmic Mongoose
Maybe it's just dumb luck, but I seem to be getting quite many terrestrial planets with rings. I don't have my books with me, so I can't check, but should they be common? If not, then maybe double-check this.
For terrestrial planets, they can have a planetary ring if the first 1D6 roll is 4+ and the subsequent Moon's size is determined to be exactly 0. It's a fairly common occurrence given the math involved.Maybe it's just dumb luck, but I seem to be getting quite many terrestrial planets with rings. I don't have my books with me, so I can't check, but should they be common? If not, then maybe double-check this.
Faction Relationships are incredibly useful for Me as a Referee! Thank you!Added faction relationships with configurable max (up to 25), default value is 5 but here's one with 10:
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I got the same kind of error yesterday when I entered s UWP.I'm doing something wrong here in entering either the star profile or UWP. Any suggestions? TIA
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You sir, are a gentleman and a scholar.Ah, I broke it when I made a change to allow double-digit TL codes:
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Latest patch should fix it for single-digit codes again.
No, it's the seed for random-number generation, so if you enter the same seed and the same options, you will get the same output.Ok, quick question for @coolAlias . With reference to the 'Seed' field at the very top, what data would you enter? Is it for existing Stellar Data taken from Traveller Wiki?
What kind of sorcery or Zhodani mind trick is this??? Its amazing!! Now i can generate a system, and as long as I've made a note of the seed regenerate it exactly.... Fantastic!!No, it's the seed for random-number generation, so if you enter the same seed and the same options, you will get the same output.
If you leave it blank, it will generate a random one for you (see below), which you can then copy and use to re-generate the system in case you want to revisit it, or to mess around changing certain options and seeing what happens.
There is no specific format, you could enter any string you want, e.g. "Demon Samurai", "This is the best system generator ever made", or really pretty much anything, and it will work just fine.
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With the caveat that if the application gets updated, the output may no longer match exactly what you had before, depending on what changed.What kind of sorcery or Zhodani mind trick is this??? Its amazing!! Now i can generate a system, and as long as I've made a note of the seed regenerate it exactly.... Fantastic!!
My mind is blown.With the caveat that if the application gets updated, the output may no longer match exactly what you had before, depending on what changed.
A quick explanation followed by a small example may help illustrate what I mean.
Computers are deterministic, meaning they cannot actually create randomness. So some really smart people came up with several algorithms that simulate randomness, but are not actually random. These are known as Pseudo-Random Number Generators, or PRNGs.
As an algorithm, they take an input (the seed) and generate an output, in this case a sequence of numbers that appears random but is always identical for any given input. Thus, the seed is typically also "randomly" generated in some form to prevent an application from always generating the same output - Minecraft wouldn't be Minecraft if every world were exactly the same.
Back to our WBH utility, let's say you use the seed "WBH"; the PRNG algorithm might generate the following number sequence: 0.16, 0.5, 0.8, 0.3, 0.1, and so on.
Let's see what those are doing:
0.16 - first of 2D6 roll for primary star type, 0.16 * 6 gives us a roll of 1
0.5 - second 2D6 roll for primary star type, 0.5 * 6 gives us a roll of 3
// This would give us an M V star of some kind
0.8 - first 2D6 roll for primary star subtype, 0.5 * 6 gives us a roll of 5
0.3- second 2D6 roll for primary star subtype, 0.2 * 6 gives us a roll of 2
// Cross-referencing the WBH Type M Subtype chart for a roll of 7 gives us a subtype of 2
... and so on
If for some reason the application changed and generated the subtype before the type and class, we'd end up with the first 2D roll of 1+3 determining the subtype and the second 2D roll of 5+2 generating the type, resulting in a Type K3 V primary star instead of the previous M2 V.
Luckily, I believe the bulk of the system and world generation is unlikely to change at this point, and Main World Generation will mostly be adding more things to generate, which will only affect you if you had a seed with a main world you liked that only appeared after clicking Generate Main World more than once (it's a fun game, actually, to generate the same main world a few times to see what you get, and then refresh and do the same for a different main world candidate, and then refresh and mix it up by rolling one then the other... I may have a problem.)