Not inconsequential at all – as a UX Designer, I can tell you that this is the sort of change that makes apps delightful to use. Great suggestion.This is really cool! One, possibly weird, request: could it accept UWPs in a 'C 9 8 9 6 8 8 – 5' format (with the spaces)? That would allow people to cut and paste directly from Traveller Map's listing.
As they can just click through from the Map to the Wiki and cut and paste from there anyway, this is definitely an inconsequential request![]()
You bet, great suggestion! While I was at it, I also updated it to handle lowercase characters, for those of us manually typing things in.This is really cool! One, possibly weird, request: could it accept UWPs in a 'C 9 8 9 6 8 8 – 5' format (with the spaces)? That would allow people to cut and paste directly from Traveller Map's listing.
As they can just click through from the Map to the Wiki and cut and paste from there anyway, this is definitely an inconsequential request![]()
Wow, that was fast. Thanks!You bet, great suggestion! While I was at it, I also updated it to handle lowercase characters, for those of us manually typing things in.
Sure, but I'd recommend just leaving them blank for the most part to allow the app to determine them automatically. But if you have predetermined values from some other source or want to try for something specific:Can anyone remind me what 'Baseline' and 'Spread' refer to in the system planetary profile section at the beginning?
Rolling for all because it's automated, so why not, right? The bio ratings affect habitability, resource, etc. so has a lot of downstream effects, and if the life on a particular world isn't relevant to your system, you can always just ignore it.I've been playing a bit with the generator, making purely random worlds, and very often two (or more!) worlds will have life in it. Are you rolling for life for each world individually, or doing the system-wide roll like recommended by the WBH?
I haven't implemented High/Low temperatures yet, only Mean, and only Basic Mean at that. I do plan to add High/Low soon, since those aren't too complicated.Another thing I noticed is that I suspect the Habitability calculation is probably not factoring in the maximum and minimum temperature modifiers for the planets – I've seen a couple of worlds with extremely high eccentricities that'd be baked during their close approaches to the star and yet were being evaluated like a good ol' Earth-like; it might be worthwhile to have a gander at that.