Utilitarian Star System Generator

I'm not coolAlias (I don't even play him on TV), but if you open up his system generator, click on 'Show More' under Continuation Method. There's a box to enter the Main World UWP. Then scroll down to Main World Candidate(s) and click on the score box that matches your UWP. That brings up a bunch of results, including the economic profile.
I'm not seeing it. I put in Khasouts C410A75-9, and I can see the trade codes, which I already have, but it says none for Sophonts, despite a pop code A and the only other relevant thing I can find is the resource rating of 1, which should be a 2, if I understand the rule right, but that seems way too low.
 
I'm not seeing it. I put in Khasouts C410A75-9, and I can see the trade codes, which I already have, but it says none for Sophonts, despite a pop code A and the only other relevant thing I can find is the resource rating of 1, which should be a 2, if I understand the rule right, but that seems way too low.
Ignore the Sophonts column. (I think that's just telling you whether the generator rolled up any native sophonts.)

For Resources, I forgot you'll need to enter the PBG data above the Main World UWP. From the wiki, we get PBG = 803, so enter 3 Gas Giants, 0 Belts and 8 Terrestrial. [EDIT: I was wrong, the P here is the population multiplier! But that shouldn't stop the next bit from working.]

Clicking 'Generate' and scrolling down, you see something like this table, right? You'll have different scores and other bodies, but you should at least get an option with the matching UWP.

1766125343961.png

When you click on the '5' in the Score column (or whatever number you have in the corresponding box), it should add more info in the 'Notes' column and show additional info below the table.

For example, I get this:

1766125634256.png

Every time you click on the button in the 'Score' column, it will generate new information for that UWP.
 
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Ignore the Sophonts column. (I think that's just telling you whether the generator rolled up any native sophonts.)

For Resources, I forgot you'll need to enter the PBG data above the Main World UWP. From the wiki, we get PBG = 803, so enter 3 Gas Giants, 0 Belts and 8 Terrestrial.

Clicking 'Generate' and scrolling down, you see something like this table, right? You'll have different scores and other bodies, but you should at least get an option with the matching UWP.

View attachment 6932

When you click on the '5' in the Score column (or whatever number you have in the corresponding box), it should add more info in the 'Notes' column and show additional info below the table.

For example, I get this:

View attachment 6933

Every time you click on the button in the 'Score' column, it will generate new information for that UWP.
Thank you! That is very helpful!
 
Also, a minor correction -- the P in PBG is the population multiplier, not the number of planets. (I always get that one wrong.) I've edited my post above, but it shouldn't stop you generating data. (It will mean the generated pop values won't match those in the wiki and travellermap.)
 
Aw man... I hate to be giving you work, but I think I might've found another bug, and this one will probably not be a trivial fix...

Using system seed 020201 as an example, the innermost planet has Orbit#0.05, and is listed as being in the HZ. This shouldn't, however, be the case.

Page 43 of the WBH defines HZCO Deviation as Orbit# - HZCO, naturally enough. But it then notes the following:

And provides the following formula: Effective HZCO Deviation = (Orbit# - HZCO)/Smaller of Orbit# or HZCO.

In the system generated by the above seed, the HZCO is 0.13, so using the above formula we find that the Effective HZCO should be: (0.05 - 0.13)/0.05 = -1.6, which is smaller than -1 and therefore inside the inner edge of the HZ.

Using another system as example, that generated via continuation method by seed 000, 0 Gas Giants, 0 Belts, 12 Terrestrials; the HZCO for this one is 0.04, the outermost planet has Orbit#0.14. Using the formula, we find: (0.14 - 0.04)/0.04 = 2.5, most definitely outside the habitable zone, yet listed as HZ.

I think the 'fix' for this one would be adding an IF logic block to the HZCO Deviation calculation that is triggered whenever either the object's orbit or HZCO is < 1, and then using the smaller of the two values as the dividend for the alternate formula.
I understand your thinking, but as I understand the rules, and after having read a discussion on this forum between the author and another user regarding this topic, believe the generator already gets it right. Orbit# ranges <1 are 10× as Big. So if we have the HZCO at Orbit# 0.13, the HZ ranges are Orbit# 0.03-0.23. Therefore the world from your example would be inside the HZ. It would be a hot planet, HZCO deviation would be - 0.8, but it could be habitable.

The planet from your second example should also be in the HZ, although it's very close. HZCO is at 0.04. Therefore the HZ ranges from the MAO (I guess its 0.01 in this case) to 0.14. So the world would have a Deviation from exactly +1.0 and would be barely inside the HZ.

I agree with you, that if you use the Effective HZCO formula we get results that indicate that the worlds would be outside the HZ. But that would not make sense, since according to the HZ breadth they should be inside.

Maybe we can get the author to chime in here so we can get a definitive answer?
 
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