I got Scouts recently, and was reading the system design section, how do you use that? After the main world has been created using the core book? Does the scouts method just add orbital trajectories of your created planets? How would I use that in game - just to describe the orbits when the system is scanned? I have seen a lot of people designing really complex planets and systems and I was also wondering how they do that and ensure it all makes sense? I mean ensuring it is realistic and has relevant weather, creatures, and terrain. Also, how to do a system survey, scouts explains how In-Character but not how as in what would need to be rolled etc. how much information do you give out as a result of a successful sensor scan of the system/planet etc. Is it the better the roll, the more accurate the information? That would require every planet and system in your game to be mapped in fine detail wouldn't it? just in case the PC's scan it!. Already I would need a large folder of highly detailed information just for one system! or is that all part of the fun of being a referee? :wink:
Sorry for another barrage of questions, but this does seem to be the only and in any case the best source of help and advice anywhere!
Sorry for another barrage of questions, but this does seem to be the only and in any case the best source of help and advice anywhere!