Old School
Mongoose
That argument applies to most of the MgT2 Core and High Guard ships, if not all of them. They are not anything close to optimized for the MgT2 ruleset. They are attempts at faithful re-creations of the CT ships.
Old School said:That argument applies to most of the MgT2 Core and High Guard ships, if not all of them. They are not anything close to optimized for the MgT2 ruleset. They are attempts at faithful re-creations of the CT ships.
Geir said:Maybe the focus should be on building new ship designs, not the sixth or tenth iteration of the same ship.
Baldo said:Please rewrite the monthly Maintenance Costs for the Launch, the Pebble, the Ship's Boat, the Slow Boat, the Pinnace, the Passenger Shuttle, the Serpent-class Scout and the Empress Marava trader: too many zeros here! :lol:
Geir said:Old School said:That argument applies to most of the MgT2 Core and High Guard ships, if not all of them. They are not anything close to optimized for the MgT2 ruleset. They are attempts at faithful re-creations of the CT ships.
Understood. And that's where the dissonance comes in. I understand the point, but even there it's not always complete. For instance, the LBB Yacht had enough fuel for 2 jump-1. The basic issue is that the old ships from 40+ years ago were they way they were because of the rules. The new ships that try to match them are that way in spite of the rules. Don't get me wrong, I like the current Highguard rules for the most part so changing them is not the best answer, but at some point, I think that sensible, even if not optimal, design changes should get made to match the current rule set. That's probably why, with some exceptions (Buccaneer) the designs in the Ships of the Reach make more sense. No legacy chains.
I suspect, no matter what Andrew does, somebody will complain, because having it both ways is almost impossible. As I think Matt said earlier, it's a big universe out there. Maybe the focus should be on building new ship designs, not the sixth or tenth iteration of the same ship. Less arguments that way.
AnotherDilbert said:Plankwell:
By the stats it has two sensor systems, but only one Distributed Array. Not noted in the text.
AnotherDilbert said:Is has Jump Control/2, despite having no non-Core computer.
AndrewW said:That is why only Advanced has an x2 indicating two of that system, but nothing else does.
AnotherDilbert said:AndrewW said:That is why only Advanced has an x2 indicating two of that system, but nothing else does.
The Tigress has the same notation, but has three Arrays for the three sensors.
AnotherDilbert said:Kokirrak:
Cost of 5800 Dt modular space is not the same as tonnage, should be MCr 852.6
AndrewW said:Nope it isn't, it was calculating based on hull size instead of cost for some reason, but I'm getting MCr 435.AnotherDilbert said:Kokirrak:
Cost of 5800 Dt modular space is not the same as tonnage, should be MCr 852.6
AnotherDilbert said:Agreed, MCr 435.
For some reason my spreadsheet based modular cost on both hull and armour cost. I have no idea if that is something that was discussed during beta, or just my own house rule... I might have considered the armour part of the hull?
AndrewW said:Baldo said:Please rewrite the monthly Maintenance Costs for the Launch, the Pebble, the Ship's Boat, the Slow Boat, the Pinnace, the Passenger Shuttle, the Serpent-class Scout and the Empress Marava trader: too many zeros here! :lol:
Removed excess zero's.