True, but the rules seem to be suggesting a greater level of abstraction from the skill roll.Simmon said:I'm not advocating crippling anything, just the logic behind an 'ideal' RQ basce skill level system, in my opinion.
i.e that the skill roll only determines telling blows, it dismisses glancing blows, rather than the allowing damage dice to determine this.
A skill % is or was your skill in a particular ability, with combat degree of out come is dealt with by the damage die (ok modified by criticals/Specials)... the current base of STR for unarmed just seems odd from this perspective.
It just feels inconsistent with the other skills....