I've been reading up on the whole two-weapon fighting thing and come upon some questions:
1) The Borderer can get Improved Two-Weapon Combat at 5th level. Does he then get attacks with his off-hand weapon at BAB +5/+0, which would mean he gets two attacks with his off-hand before his primary hand? If not, he can't use the Feat until he hits 6th level, which also seems odd...
2) Two-Weapon Defense says that if you're using a shield to shield bash, you can exchange the highest of these attacks to gain a +2 (buckler) or +3 (targe or large shield) parry bonus. So does this mean that if I have this Feat and ITWC, I will basically keep my shield bonus (well, I go from +4 to +3 in the case of the large shield) and get all my lower level shield bash attacks?
3) If I instead of the above mentioned TWD chose to take the Feat IUS, would I then get to keep my shield bonus and get the full number of attacks from ITWC as unarmed strikes?
4) In Conan two-weapon fighting seems to be EXTREMELY more available than in standard d20. In D&D you need 3 Feats and a high Dex score (19) to get the maximum number of attacks, and you're still at a -2 penalty. In Conan, all you need is 1 Feat, and you don't get the penalty. If you can also use IUS to get these extra attacks when fighting with a shield or a two-handed weapon, it seems to me that the average number of attacks has been bumped up a notch for ALL fighter types. I'm wondering what the reason for this is. I'm not saying it's bad (although I do think it could get a bit unwieldy), I'm just curious as to why they designed the game this way. Could it be to distinguish between high and low levels in a different way than in standard D&D (hit point increase is a little tuned down, but number of attacks switched up)?