Sylvre Phire
Mongoose
One of the things that always fascinates me about RPGs is house rules - those fiddly bits of homebrew goodness (or sheer awfulness) that we gamers use to patch bugs and fill in gaps in our favorite systems and campaigns.
Like other gamers, I find that not all editions of the same game are equal. Traveller, having been through a number of different incarnations is no different. While Mongoose's edition has its charm, there are some areas in the rules which I find don't quite fit the flavor of Classic Traveller.
You can find the rest of the entry here: http://forevenforge.blogspot.com/2014/05/a-peek-behind-curtain-part-2-of-many.html; as a bonus (and to spare people from a towering wall of text), there's a third May bonus here: http://forevenforge.blogspot.com/2014/05/bonus-3-peek-behind-curtain-part-3-of.html.
Like other gamers, I find that not all editions of the same game are equal. Traveller, having been through a number of different incarnations is no different. While Mongoose's edition has its charm, there are some areas in the rules which I find don't quite fit the flavor of Classic Traveller.
You can find the rest of the entry here: http://forevenforge.blogspot.com/2014/05/a-peek-behind-curtain-part-2-of-many.html; as a bonus (and to spare people from a towering wall of text), there's a third May bonus here: http://forevenforge.blogspot.com/2014/05/bonus-3-peek-behind-curtain-part-3-of.html.