Kincaid said:
Either way i would like to see a table for say:
-how much a random npc has on them
-if creatures have a hoard of some sort
-what the average commoner makes in a month
-how much they can make from marauding or killing marauders
- A "random NPC" will usually just have a handful of silver on them, if they are "professionals" of some sorts (like guard soldiers), and even less if they are lowly commoners.
- Most creatures won't have a hoard, and some may have hoards of stuff they deem valuable but isn't worthwhile for adventurers (say, coconuts), and only rather few will have interesting hoards. Likewise, Demons who are vulnerable to silver are unlikely to accumulate hoards of it.
- the typical commoner, i.e. labourer, gets 1sp per workday (that's in the book). Journeymen of a trade get some more, and Masters get a lot more, of course. Slaves get nothing at all.
Also if its just by feel, why have prices listed for equipment at all?
By the way, most prices in Conan are not coherent at all -- I'm avoiding the term "realistic", but if we compare them to actual real-world medieval prices, we see that the prices for food and basic stuff is alright in Conan, but weapons are way too cheap.
Here are some actual values that I found in a museum - based on the market in north Germany/Denmark around 1000AD, in grams of silver:
10(!) chickens -- 1g (don't think these were well-fed)
KNIFE -- 3g
cloak -- 12g
sheep -- 15g
pig -- 30g
LANCE -- 51g
SHIELD -- 86g
SWORD -- 126g-300g
cow/ox -- 100-130g
slave, fem. -- 200g
slave, male -- 300g
HELMET -- 400g
horse -- 800g
Of course, some prices in Conan are good calls, for example that slaves are so cheap, that fits very well into the world. But steel weapons of any kind should be more expensive, by factor 5-10.