Things That need help in High guard: (This may be a bit long so bear with me!)
Small Craft (Specifically fighters!) need to unnerfed and probably redesigned! The cuurent edition of high guard limited the numbe of "Firmpoints" to an unreasonable level. One need only look at a fully loaded F16 (Current day TL-7) to realize how ridiculous it is to suggest a "Starfighter" would only have one firmpoint! I suggest (At a minimum!) removing that restriction. better would be to suggest that fighters (Specifically) are their own class of small craft that are only limited by tonnage for weapons carried but are primarily limited by endurance and overall tonnage (Probably 30 to fifty tons) rather than the arbitrary system in place now.
Someone seriously needs to rethink how big a missile is! A current day Aim-120 AMRAAM (NATO primary Standoff air to air) missile has the following dimensions:
Key Dimensions & Specs:
- Length: ~12 ft / 3.6 m
- Diameter: 7 in / 17.8 cm
- Wingspan: ~21 in (A/B/C), ~19 in (C/D)
- Weight: ~348 lbs (A/B/C-4) to 356 lbs (C/D)
I make that to be about four in a 1 ton VLS cell (Turret) and they are certainly NOT single man Portable! I also question their damage value given that it's a LOT more than any of the Vehicle carried missiles in the CSC 23' (Maybe reduce to 2 or 3d6.)
Aim-54 Phoenix (Famously carried on the F-14 Tomcat) is probably closer to what I envision as a spaceborn missile but it was even bigger! The Phoenix has the following dimensions:
Key Dimensions & Weight:
- Length: 13 ft (4.0 m)
- Diameter: 15 in (38.1 cm)
- Wingspan: 3 ft (0.9 m)
- Weight: Approximately 1,000–1,024 lbs (450–460 kg)
So that maxes out at maybe 2 per turret but at least makes a little more sense in terms of damage delivered! Of course one could view the Phoenix as a Torpedo since it's about the same size as the AGM-84 Harpoon!
Key Dimensions & Weights (Typical)
- Length: ~12.6 ft (3.8 m) (Air-launched); ~15 ft (4.6 m) (Surface/Sub-launched)
- Diameter: 13.5 inches (34 cm)
- Wingspan: 3 ft (0.91 m)
- Weight: ~1,500 lbs (690 kg) (with booster)
Also, The new rules should clarify that Small craft (especially fighters) actually require a far larger crew than just one pilot! They require weapons techs, drive and reactor technicians and ordinance handlers and hull mechanics to keep them healthy and operable! I'm sure that some of these functions could be performed by robots but the labor need is still there! Similar to the current rules for Battle dress; It's the logistics of maintainig a large number of small craft that's difficult! Not just the tonnage of carrying them! A single maintenance crew could service multiple small craft since they aren't always in service but I would generally require at least one crew per 4-6 craft assuming you're not repairing battle damage! (Which would require e dedicated crew while repairs are being performed.)
A key point about small craft maintenance crews is they don't all ride with their craft. But they must still be accounted for (Essentially as passengers) on the small crafts parent Carrier!
I'll be posting more on other High guard issues but I thought this was a good start!