I vaguely remember seeing a calculator, generator, or chart out there somewhere which was able to help determine a few key factors for situations where Travellers are... well... travelling but don't have a ship of their own.
Namely, how long do they have to wait for a ship headed to their destination? What kind of passage is available? What's the market rate for the route?
Sure, I could use the Passage and Freight chart from the Core book for cost and assume that there is always a ship heading to every destination departing immediately but...
Who doesn't want to introduce yet more randomness into this game.
Picture it: The Travellers are on a backwater dust-ball. They CAN book passage on the Far Trader currently at the port but he's charging 3 x the going rate since he knows there's no other choice. or the Travellers can wait the 6 weeks until somebody else comes by and hope they're less opportunistic.
Namely, how long do they have to wait for a ship headed to their destination? What kind of passage is available? What's the market rate for the route?
Sure, I could use the Passage and Freight chart from the Core book for cost and assume that there is always a ship heading to every destination departing immediately but...
Who doesn't want to introduce yet more randomness into this game.
Picture it: The Travellers are on a backwater dust-ball. They CAN book passage on the Far Trader currently at the port but he's charging 3 x the going rate since he knows there's no other choice. or the Travellers can wait the 6 weeks until somebody else comes by and hope they're less opportunistic.