Traveller Trade Tool

myrmidon009

Mongoose
All,

I have put together an update to Arkathan's excellent Traveller Trade workbook. So, first, thanks to him for putting together such a great tool! This tool wouldn't have been created without his ideas and vision. Most of the changes have been reconfiguring the sheets and changing formulas. There are three major changes.
  1. The tool can handle inter-sector trade.
  2. The database includes nearly the entire map from travellermap.com. It covers all sectors in the square bounded by (-9, 5 = Stinj Tianz) and (9, 6 = Randtred).
  3. The tool uses macros. The macros work by manually calculating only the required sheets and copying required data values between sheets.
See the 'Instructions' tab for how to use the tool. The 'Changes' tab goes into more detail on what changes have been made.

There is also one major note.
  1. If the workbook is taking a long time to calculate, delete the formulas in the map on the 'Input' tab. These take the longest to calculate; everything else calculates pretty quickly. They have to do a double look-up, which seems to be processor-heavy.
I hope this aids you all in your trading. Thanks again to Arkathan for his workbook. If you find any bugs or have any feedback, feel free to shoot me a message.
 

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All,

I have put together an update to Arkathan's excellent Traveller Trade workbook. So, first, thanks to him for putting together such a great tool! This tool wouldn't have been created without his ideas and vision. Most of the changes have been reconfiguring the sheets and changing formulas. There are three major changes.
  1. The tool can handle inter-sector trade.
  2. The database includes nearly the entire map from travellermap.com. It covers all sectors in the square bounded by (-9, 5 = Stinj Tianz) and (9, 6 = Randtred).
  3. The tool uses macros. The macros work by manually calculating only the required sheets and copying required data values between sheets.
See the 'Instructions' tab for how to use the tool. The 'Changes' tab goes into more detail on what changes have been made.

There is also one major note.
  1. If the workbook is taking a long time to calculate, delete the formulas in the map on the 'Input' tab. These take the longest to calculate; everything else calculates pretty quickly. They have to do a double look-up, which seems to be processor-heavy.
I hope this aids you all in your trading. Thanks again to Arkathan for his workbook. If you find any bugs or have any feedback, feel free to shoot me a message.
Does it accept manual entry of worlds? If not, I just uploaded a modified version of the one in the original thread that does. We've forked!
 
Does it accept manual entry of worlds? If not, I just uploaded a modified version of the one in the original thread that does. We've forked!
Not directly. However, you can add your own sectors, subsectors, and systems. There are directions on the 'Instructions' tab of how to do that. If you create your own sector, name its subsectors, and starting adding the systems from your homebrew, they would appear (after finishing the directions) in the drop-down list for selecting the purchase and sale systems. Then you would always have them available.
 
Not directly. However, you can add your own sectors, subsectors, and systems. There are directions on the 'Instructions' tab of how to do that. If you create your own sector, name its subsectors, and starting adding the systems from your homebrew, they would appear (after finishing the directions) in the drop-down list for selecting the purchase and sale systems. Then you would always have them available.
That sounds like a lot of work, sadly, for off the cuff generation of trade goods, freight, and passengers.

Here is the post where I uploaded the modifications I made to allow one-offs. Rather than have a forked sheet, you might think about adding it in. It only took me a couple of hours to make the changes I made, and it addresses the need for manual entry.

 
I hid several of the tabs, including those. I figured they wouldn't be referenced regularly, and wanted to keep the sheet as clean as possible. There's a list of all the tabs (including which ones are hidden) on the 'Changes' tab.
Thanks. I had no idea tabs could be hidden. You might want to put that in the instructions for people like me. ;) Back to seeing if I can figure it out.
 
I tried copying and pasting the data into the System Process tab but it's a garbled mess. This is a hard tool to use. Maybe you need a video showing how it works.

1759802234999.png
 
It mentions copying the name of the sector, but it is already listed. Do I still copy it? I hate to be that guy, but you need Instructions for Dummies for people that have no clue what they are doing. I'm just trying to load the Solomani Rim and have no idea what needs doing or is already done.
 
I'm certain that's not the case. I'll make sure and add more thorough instructions.

To answer some specifics:

All of the Solomani Rim data (really, pretty much all of Charted Space) is already listed in the database, so you shouldn't need to add it. You can select it under the Purchase Sector and Sale Sector on the 'Input' tab. You should only need to add data to the hidden tabs if you are adding homebrew data.

Thank you for being the crash test dummy. It's hard to know what everyone sees. I've been in it so long that I can't see the forest for the trees. I appreciate the feedback! I will work on improving my instructions.
 
I'm certain that's not the case. I'll make sure and add more thorough instructions.

To answer some specifics:

All of the Solomani Rim data (really, pretty much all of Charted Space) is already listed in the database, so you shouldn't need to add it. You can select it under the Purchase Sector and Sale Sector on the 'Input' tab. You should only need to add data to the hidden tabs if you are adding homebrew data.

Thank you for being the crash test dummy. It's hard to know what everyone sees. I've been in it so long that I can't see the forest for the trees. I appreciate the feedback! I will work on improving my instructions.
Based on the instructions, I thought I had to do it. Maybe a general use section when using normal Charted Space sectors?
 
I managed to figure out how to add the sector and enter the data. Now that I have purchased something, I see this on the sales.

1759805042393.png

Why is it all stricken?

Also, I put in 200 tons of major freight, and it is listed as incidental rather than major.

1759805154616.png

1759805190847.png

Honestly, as the sales DM is on the purchases tab, shouldn't the sales price be there as well before I enter selling on that tab? I'd move Sell DM to just before Tons Sold and add the price generated for sale there as well. Can't make a rational sales decision without it.

1759805420419.png


Trade codes are also stricken.

1759805534775.png
 
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Looking at the trade goods table, a lot of stuff is stricken out. it seems looking at the numbers, the sales prices should be higher, too. Am I missing something?

1759806771106.png
 
Great! I'm glad you got it working.
  • Regarding the strikethrough, I'm not sure what's going on there. I don't see it on my end right now, but I'll see if I can recreate it later.
  • Regarding the goods being listed as 'Incidental', I just have that backwards. The top row should be 'Major' and the bottom row should be 'Incidental'. I'll get that fixed.
  • Regarding the Sales DM being visible but not the Sales price... This is because the players will know all of the information on the 'Purchases' tab at the time of their purchase. If you hold your mouse over, you will see that the DMs listed are the known DMs, or the values that the players would know. It notably does not include the modifier due to the NPC's skill. So they will know the purchase price as well as the known DMs, but they won't know the effect of the NPC's skill nor the sale price. As I understand it, the sales price can't be calculated until you get to the sale system. They wouldn't buy it if they knew it was going to sell poorly!
  • I'll look at the prices as well.
I've got to head to bed, but I'll try to keep up on this over the next few days.
 
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Great! I'm glad you got it working.
  • Regarding the strikethrough, I'm not sure what's going on there. I don't see it on my end right now, but I'll see if I can recreate it later.
  • Regarding the goods being listed as 'Incidental', I just have that backwards. The top row should be 'Major' and the bottom row should be 'Incidental'. I'll get that fixed.
  • Regarding the Sales DM being visible but not the Sales price... This is because the players will know all of the information on the 'Purchases' tab at the time of their purchase. If you hold your mouse over, you will see that the DMs listed are the known DMs, or the values that the players would know. It notably does not include the modifier due to the NPC's skill. So they will know the purchase price as well as the known DMs, but they won't know the effect of the NPC's skill nor the sale price. As I understand it, the sales price can't be calculated until you get to the sale system. They wouldn't buy it if they knew it was going to sell poorly!
  • I'll look at the prices as well.
I've got to head to bed, but I'll try to keep up on this over the next few days.
If I save the file, the strike throughs go away but comes back. Not sure why.

Looking at the sales sheet, I see this behavior.

1759807773687.png

The formula for the sale price modifier:

1759808032198.png

Q is the purchase price column, not the sales price column (R).

The lower the roll, the better the price mod. Shouldn't a higher roll be a better result?

No wonder the sales prices are crap. The better I roll, the worse the pay. ;)
 
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Berthing Costs.

1759809231987.png

The formula:

1759809130733.png


The things that 8,000km can match.

1759809165404.png

I'll wager that is supposed to be A. ;) Looking at the data, almost all of the starports in the gathered data are planetary diameters.
 
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Thought you might want to take a look at this:

 
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