AndrewW
Emperor Mongoose
This would take the system in the core rulebook and High Guard and expand considerably upon it. Break things down more. Sensors for example, what if someone wanted Densitometer and Neural Activity Sensor but didn't want Lidar? Or wanted Distributed Arrays but only for some of the sensors? The existing sensor suites could be available as a bundle package but allow for those that want to be more specific.
Power requirements should be covered, what if the power plant is reduced in capacity and one needs to figure out where to take the power from? Say turning off some of the sensors, might not want to boether with Neural Activity Sensors during combat or those empty low berths but still provide full power to the weapons and manoeuvre drive. Diming the lights could be an option as well, or cutting off life support to the cargo hold. What if one is in a situation where one needs to conserve fuel as much as possible? The ship misjumped and the crew puts themselves into emergency low berths but don't know how long it will be. In this case one might want to turn off sensors, weapons, lightning perhaps even life support.
For better deckplans detail the undefined stuff. Airlocks on spacecraft don't have any defined cost or space but still take up space on a deckplan, where does this space come from? Same for the ship's locker.
Expand beyond spacecraft and allow for space stations, weapons platforms, asteroid colonies ect. But don't limit options to one type. While a park may seem nice for an asteriod colony, what if someone has an alien race that can't stand to be away from natural surroundings for too long and wants to add that option to the military ships of that race?
Also include remote operations. What if one wants to build fighter craft that don't need a cockpit at all but are controlled from another ship.
Consolidate the various options scattered across mutliple books (core rulebook, High Guard, Scouts, ect) and don't forget the alien races like the Aslan shrine.
What if you are creating a passenger liner and want some staterooms to be configurable for alien races that require a special atmosphere, addtional tonnage and cost for the special life support?
Could add rules covering the use of some spacecraft system. Like comms, jamming and sensors. What if one wants to fool sensors so that it under reports the Neural Activty? What will the various sensors reveal? Or fake a message coming from the other sides fleet commander?
If one wants to be build an automated weapons platform they may only need power for life support for maintenance crews so would only have to insure there is enough power for all the weapons systems/computer/sensors. Or might want to completely do away with life support to save cost/weight and let maintenance crews work in vacc suits.
Since this is mainly intended for those that want to design their own it doesn't need a bunch of sample ships and deckplans. Though if one wanted to do a detailed example showing off some of the new stuff a highport might work well for this.
Power requirements should be covered, what if the power plant is reduced in capacity and one needs to figure out where to take the power from? Say turning off some of the sensors, might not want to boether with Neural Activity Sensors during combat or those empty low berths but still provide full power to the weapons and manoeuvre drive. Diming the lights could be an option as well, or cutting off life support to the cargo hold. What if one is in a situation where one needs to conserve fuel as much as possible? The ship misjumped and the crew puts themselves into emergency low berths but don't know how long it will be. In this case one might want to turn off sensors, weapons, lightning perhaps even life support.
For better deckplans detail the undefined stuff. Airlocks on spacecraft don't have any defined cost or space but still take up space on a deckplan, where does this space come from? Same for the ship's locker.
Expand beyond spacecraft and allow for space stations, weapons platforms, asteroid colonies ect. But don't limit options to one type. While a park may seem nice for an asteriod colony, what if someone has an alien race that can't stand to be away from natural surroundings for too long and wants to add that option to the military ships of that race?
Also include remote operations. What if one wants to build fighter craft that don't need a cockpit at all but are controlled from another ship.
Consolidate the various options scattered across mutliple books (core rulebook, High Guard, Scouts, ect) and don't forget the alien races like the Aslan shrine.
What if you are creating a passenger liner and want some staterooms to be configurable for alien races that require a special atmosphere, addtional tonnage and cost for the special life support?
Could add rules covering the use of some spacecraft system. Like comms, jamming and sensors. What if one wants to fool sensors so that it under reports the Neural Activty? What will the various sensors reveal? Or fake a message coming from the other sides fleet commander?
If one wants to be build an automated weapons platform they may only need power for life support for maintenance crews so would only have to insure there is enough power for all the weapons systems/computer/sensors. Or might want to completely do away with life support to save cost/weight and let maintenance crews work in vacc suits.
Since this is mainly intended for those that want to design their own it doesn't need a bunch of sample ships and deckplans. Though if one wanted to do a detailed example showing off some of the new stuff a highport might work well for this.