2330ADUSA1
Mongoose
Hello everyone,
Ok I have played Traveller now for almost 36+ yrs and have tried to wrap in many different rules and etc from other game systems. Now I have many "House Rules" that I use within my campaigns, the following is the Skill system that I use with my own GM'd game. My current group of 7 players have been with me for 11+ yrs and we played a Traveller campaign for 7+ yrs, and a 2300 AD campaign now for 3.5 yrs.
I base my Skill system off of a d100 or percent system.
I try to keep it all basically simple. Add together the score for the three stats that a skill is based off of and that gives you the base score, then for each Level within a skill a character has that adds in 5% more to the skill score.
Example: Say we have a PC with a skill of Comms, the three stats that would be used to gain the base score would be; Intelligence, Education, and Dexterity. Lets then assume that the PC has a skill of 10 in each stat, so that would be 10 + 10 + 10 = 30. Lets then say that through their background role-up they end up with a Comms III skill leve so that 3 levels relates to 3 x 5 = 15%.
So the players starting skill score would be 10 + 10 + 10 + 15 = 45%
Next the Modifiers that might get applied are the following:
Difficult task: -20%
Standard task: No Modifier
Easy task: +20%
So the system is pretty simple to run and understand for GM's and Players all. With the above example for trying to do a Standard task, the player on d100 roll would have to roll a 01% to 45% to accomplish the task. A failure would be on a roll of 46% or greater.
Now if the task fails, either you can have the player role again on d100 to determine weather they know it failed and or why. That happens if they roll once again their skill roll percent or under it's roll. Some times the GM can roll this instead and this does helps the player to better roleplay the situation if they would think they did something correctly and they really did not or etc.
Now I also have a experience point system inwhich we also use too, and this allows a player to slowly gain experience points in which to increase their stats or skill scores as well too. We also use a alternative combat system as well too that is also based off of a d100 % too.
I have GM'd now Traveller for well over 25+ yrs and have come up with a whole House Rules systems that I use for Traveller based games and D&D (vs 2.5) style fantasy campaigns. As a GM my goal is roleplaying and having fun, if my players are having fun then so am I. I perfer simple systems that allow for better game play, and easy for players to understand and enjoy game playing. I have always collected everything I could find and have been extremely luck to always have the funds and time to buy alot of things. My Traveller library is huge and I view it all as a resource for me to beg, borrow, and steal from to add to my own campaigns. Alot of my own House Roles come from many other game systems that I have borrowed from and modified to fit and work in these situations. My system does work and well and if your a roleplayer, it makes it alot easier to focus on doing that when you don't have a Law Library to drag behind you to tell you how to scratch ones own ARSE<vbg>!!!
Penn
Ok I have played Traveller now for almost 36+ yrs and have tried to wrap in many different rules and etc from other game systems. Now I have many "House Rules" that I use within my campaigns, the following is the Skill system that I use with my own GM'd game. My current group of 7 players have been with me for 11+ yrs and we played a Traveller campaign for 7+ yrs, and a 2300 AD campaign now for 3.5 yrs.
I base my Skill system off of a d100 or percent system.
I try to keep it all basically simple. Add together the score for the three stats that a skill is based off of and that gives you the base score, then for each Level within a skill a character has that adds in 5% more to the skill score.
Example: Say we have a PC with a skill of Comms, the three stats that would be used to gain the base score would be; Intelligence, Education, and Dexterity. Lets then assume that the PC has a skill of 10 in each stat, so that would be 10 + 10 + 10 = 30. Lets then say that through their background role-up they end up with a Comms III skill leve so that 3 levels relates to 3 x 5 = 15%.
So the players starting skill score would be 10 + 10 + 10 + 15 = 45%
Next the Modifiers that might get applied are the following:
Difficult task: -20%
Standard task: No Modifier
Easy task: +20%
So the system is pretty simple to run and understand for GM's and Players all. With the above example for trying to do a Standard task, the player on d100 roll would have to roll a 01% to 45% to accomplish the task. A failure would be on a roll of 46% or greater.
Now if the task fails, either you can have the player role again on d100 to determine weather they know it failed and or why. That happens if they roll once again their skill roll percent or under it's roll. Some times the GM can roll this instead and this does helps the player to better roleplay the situation if they would think they did something correctly and they really did not or etc.
Now I also have a experience point system inwhich we also use too, and this allows a player to slowly gain experience points in which to increase their stats or skill scores as well too. We also use a alternative combat system as well too that is also based off of a d100 % too.
I have GM'd now Traveller for well over 25+ yrs and have come up with a whole House Rules systems that I use for Traveller based games and D&D (vs 2.5) style fantasy campaigns. As a GM my goal is roleplaying and having fun, if my players are having fun then so am I. I perfer simple systems that allow for better game play, and easy for players to understand and enjoy game playing. I have always collected everything I could find and have been extremely luck to always have the funds and time to buy alot of things. My Traveller library is huge and I view it all as a resource for me to beg, borrow, and steal from to add to my own campaigns. Alot of my own House Roles come from many other game systems that I have borrowed from and modified to fit and work in these situations. My system does work and well and if your a roleplayer, it makes it alot easier to focus on doing that when you don't have a Law Library to drag behind you to tell you how to scratch ones own ARSE<vbg>!!!
Penn